Weapon rpg: Difference between revisions
		
		
		
		
		
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 Tip:The prop_vehicle_apc also uses guided rockets, a specialized class
Tip:The prop_vehicle_apc also uses guided rockets, a specialized class 
		
	
| m (Nesciuse moved page Weapon rpg/en to Weapon rpg without leaving a redirect: Move en subpage to basepage) | Ninjaofsauce (talk | contribs)  m (added related links) | ||
| Line 13: | Line 13: | ||
| {{BasicWeapon}} | {{BasicWeapon}} | ||
| [[Category:Half-Life 2 Entities]] [[Category:Half-Life 2 Weapons|R]] | [[Category:Half-Life 2 Entities]] [[Category:Half-Life 2 Weapons|R]] | ||
| ==See also== | |||
| *  {{ent|npc_missiledefense}} | |||
| *  {{ent|item_rpg_round}} | |||
| *  {{ent|trigger_rpgfire}} | |||
Revision as of 21:38, 19 September 2024

 
|  Class hierarchy | 
|---|
| CWeaponRPG | 
|  weapon_rpg.cpp | 
weapon_rpg  is a   point entity  available in  Half-Life 2,
 Half-Life 2,  Half-Life 2: Episode One,
 Half-Life 2: Episode One,  Half-Life 2: Episode Two,
 Half-Life 2: Episode Two,  Half-Life 2: Deathmatch, and
 Half-Life 2: Deathmatch, and  Half-Life 2: Lost Coast.
 Half-Life 2: Lost Coast.
Entity Description
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 3 rockets can be carried at once. A rocket can be placed with item_rpg_round. The rocket entities are named rpg_missile.
Before it is picked up, the rocket launcher also follows all physics rules as if it were a prop_physics.
 Tip:The prop_vehicle_apc also uses guided rockets, a specialized class
Tip:The prop_vehicle_apc also uses guided rockets, a specialized class CAPCMissile also defined in weapon_rpg.cpp.Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
See also
Categories: 
- CBaseAnimating
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast entities
- Half-Life 2: Lost Coast point entities
- Half-Life 2 Entities
- Half-Life 2 Weapons























