Luxel: Difference between revisions
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Luxels can be visualised with <code>mat_luxels 1</code>. | Luxels can be visualised with <code>mat_luxels 1</code>. | ||
{{bug|tested={{tf2branch}}, {{hl2}} 20th|Broken in {{src13sp}} and/or {{src13mp}} and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|2}}.}} | |||
[[Category:Source]] | [[Category:Source]] |
Revision as of 09:20, 5 March 2025
A lightmap pixel. The 'lightmap scale' is the number of units per luxel.
Luxels can be visualised with mat_luxels 1
.
{{bug|tested=,
20th|Broken in
and/or
and doesn't display correctly. Fixed in Team Fortress 2 branch games (
,
, {{hldms,
,
) and 2025
Source SDK Base 2013.}}