Luxel: Difference between revisions

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Luxels can be visualised with <code>mat_luxels 1</code>.
Luxels can be visualised with <code>mat_luxels 1</code>.
{{bug|tested={{tf2branch}}, {{hl2}} 20th|Broken in {{src13sp}} and/or {{src13mp}} and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|2}}.}}


[[Category:Source]]
[[Category:Source]]

Revision as of 09:20, 5 March 2025

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A lightmap pixel. The 'lightmap scale' is the number of units per luxel.

Luxels can be visualised with mat_luxels 1. {{bug|tested=Team Fortress 2 branch, Half-Life 2 20th|Broken in Source 2013 Singleplayer and/or Source 2013 Multiplayer and doesn't display correctly. Fixed in Team Fortress 2 branch games (Counter-Strike: Source, Day of Defeat: Source, {{hldms, Half-Life 2: Deathmatch, Team Fortress 2) and 2025 Source SDK Base 2013 Source SDK Base 2013.}}