Info player deathmatch: Difference between revisions
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Warning:In
Half-Life 2: Deathmatch point does not disable if a physics prop is blocking it, which can cause a player to get stuck in physics props. Fixed in
Black Mesa.
Confirm: Isn't fixed in
Portal 2: Community Edition ?
Bug:In
Black Mesa player can respawn at any moment during a multiplayer game if press
Important:If there are no available spawns, players will spawn at the map center.
Tip:If you want to place your spawn point on a displacement surface - place your spawn point in the air as players will automatically teleport to the ground, but won't be able to spawn if it is clipping into the floor
Note:In
Half-Life 2: Deathmatch, if no info_player_rebel or info_player_combine entities are present, the respective teams will spawn from info_player_deathmatch instead. The same is true for
Black Mesa if no
info_player_scientist or info_player_marine entities are present.
Note:Also fires when a player or any other object stops blocking a given point.
Note:Also fires when a player or any other object starts blocking a given point.
m (Nesciuse moved page Info player deathmatch/en to Info player deathmatch without leaving a redirect: Move en subpage to basepage) |
MyGamepedia (talk | contribs) No edit summary |
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Represents a spawn point of a player during a free-for-all deathmatch game. | Represents a spawn point of a player during a free-for-all deathmatch game. | ||
{{warning|In {{hl2dm|4}} point does not disable if a physics prop is blocking it, which can cause a player to get stuck in physics props. Fixed in {{Bms|4}}. {{confirm| Isn't fixed in {{P2ce|4}} ?}}}} | {{warning|In {{hl2dm|4}} point does not disable if a physics prop is blocking it, which can cause a player to get stuck in physics props. Fixed in {{Bms|4}}. {{confirm| Isn't fixed in {{P2ce|4}} ?}}}} | ||
{{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this players get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.}} | {{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this players get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.|hidetested=1}} | ||
{{important|If there are no available spawns, players will spawn at the map center.}} | {{important|If there are no available spawns, players will spawn at the map center.}} | ||
{{tip|If you want to place your spawn point on a displacement surface - place your spawn point in the air as players will automatically teleport to the ground, but won't be able to spawn if it is clipping into the floor}} | {{tip|If you want to place your spawn point on a displacement surface - place your spawn point in the air as players will automatically teleport to the ground, but won't be able to spawn if it is clipping into the floor}} | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
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:{{note|Players always get [[item_suit]].}} | :{{note|Players always get [[item_suit]].}} | ||
:{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | :{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | ||
:{{bug|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist. | :{{bug|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.|hidetested=1}} | ||
:{{bug|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose. | :{{bug|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.|hidetested=1}} | ||
:{{bug|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}}} | :{{bug|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}|hidetested=1}} | ||
|only={{bms}}}} | |only={{bms}}|hidetested=1}} | ||
==Inputs== | ==Inputs== | ||
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{{IO|Disable|param=void|Disable this spawnpoint|only=BMS}} | {{IO|Disable|param=void|Disable this spawnpoint|only=BMS}} | ||
{{note|Also fires when a player or any other object starts blocking a given point.}} | {{note|Also fires when a player or any other object starts blocking a given point.}} | ||
==See also== | ==See also== |
Revision as of 11:36, 20 October 2024



info_player_deathmatch
is a point entity available in all Source games.
Entity description
Represents a spawn point of a player during a free-for-all deathmatch game.







Choose team
button and use Auto distribution
button. With this players get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.




Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- List of items to spawn the player with. (itemstogive) <string> (only in
)
- Comma-delimited list of items that player will receive if spawning at this point.
Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
Note:Players always get item_suit.
Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
Bug:Players with no weapons will T-pose, even though
_noweapon
animations exist.Bug:Players using weapon_headcrab will T-pose.
Bug:Items can be picked up not only by player that appears at spawn point.[Clarify]
Confirm:Can be fixed with plugins ?
Inputs


See also
- info_player_combine - spawn point for combine team in Half-Life 2: Deathmatch multiplayer.
- info_player_rebel - spawn point for rebel team in Half-Life 2: Deathmatch multiplayer.
- info_player_start - general singleplayer spawn point.
- info_player_scientist - spawn point for scientist team in Black Mesa multiplayer.
- info_player_marine - spawn point for HECU team in Black Mesa multiplayer.
- info_observer_menu - spawn point for spectators in Black Mesa multiplayer.
- game_player_equip - gives weapons to players.