$modelname: Difference between revisions
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Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by
Crowbar handles this automatically.
Bug:In
Alien Swarm, models compiled into the root
m (Nesciuse moved page $modelname/en to $modelname without leaving a redirect: Move en subpage to basepage) |
SirYodaJedi (talk | contribs) (Never been an issue for me 🤷🏻♂️) |
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{{LanguageBar|title = <code>$modelname</code>}} | {{LanguageBar|title = <code>$modelname</code>}} | ||
{{tabsBar|main=gs|base=}} | |||
{{this is a|QC command|name=$modelname}} | {{this is a|QC command|name=$modelname}} | ||
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* In {{src|4}}, this is always a relative path, relative to the <code>\models</code> folder of [[Game Directory|the mod]]. | * In {{src|4}}, this is always a relative path, relative to the <code>\models</code> folder of [[Game Directory|the mod]]. | ||
{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}} | {{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}} | ||
{{bug|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}} | {{bug|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}} |
Revision as of 16:37, 17 September 2024
[[|Source Engine]]
$modelname
is a QC command available in all Source games.
It is required, as it specifies the path and filename of the compiled model.
- In
GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
- In
Source, this is always a relative path, relative to the
\models
folder of the mod.

$modelname
must exist before compiling begins. 


\models
folder cannot be loaded. [todo tested in ?]Example
$modelname "weapons\shell.mdl" $staticprop $body body "shell.smd" $cdmaterials "models\weapons\" $sequence idle "shell_anim_@idle.smd" $collisionmodel "shell_physics.smd"
This model will be created at <game path>\models\weapons\shell.mdl
.