$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null (
m (Multipage removal) |
m (Nesciuse moved page $cdmaterials/en to $cdmaterials without leaving a redirect: Move en subpage to basepage) |
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Revision as of 03:08, 12 July 2024
$cdmaterials is a QC command available in all
Source games.
(only in
)
For
GoldSrc, see $cdtexture.
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.
It is traditional to specify the \models subfolder before any others, to prevent the materials from appearing in Hammer.
$body or $model).$cdmaterials ""), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into Hammer++.Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"