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| SirYodaJedi (talk | contribs) m (Removed redirect to VVIS) Tag: Removed redirect | SirYodaJedi (talk | contribs)  mNo edit summary | ||
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| | {{gldsrc|4}} || [[VIS (GoldSrc compiler)|VIS]] || [[HLVIS]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]], experimental) | | {{gldsrc|4}} || [[VIS (GoldSrc compiler)|VIS]] || [[HLVIS]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]], experimental) | ||
| |- | |- | ||
| | {{src|4}} || [[VVIS]] || [[ | | {{src|4}} || [[VVIS]] || [[CSTVIS]] {{deprecated}}, {{slamminsrc|4|nt=0}}'s VVIS | ||
| |- | |- | ||
| | {{src2|4}} || part of [[resourcecompiler]] || N/A | | {{src2|4}} || part of [[resourcecompiler]] || N/A | ||
| |} | |} | ||
Revision as of 08:50, 25 July 2024
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
VIS is a collective name for the visibility compilers for multiple engines' map formats
| Engine | Original official compiler(s) | Modern third-party compilers | 
|---|---|---|
|  Quake II | QVIS3 | VIS (Q2Tools-220, formerly 4VIS) VIS (ericw-tools) | 
|  GoldSrc | VIS | HLVIS (ZHLT, VHLT, and derivatives) VIS (ericw-tools, experimental) | 
|  Source | VVIS | CSTVIS [  Deprecated],  Slammin' Compile Tools's VVIS | 
|  Source 2 | part of resourcecompiler | N/A | 
