Cycler actor: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy, kept fgd keyvals, cleanup, see also) |
m (-) |
||
Line 1: | Line 1: | ||
{{lang|Cycler actor}} | {{lang|Cycler actor}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CFlextalkActor|file1=genericactor.cpp}} | {{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}} | ||
{{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | {{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's. | ||
Revision as of 10:14, 2 July 2024


![]() |
---|
CFlextalkActor |
![]() |
cycler_actor
is a point entity available in all Source games except
Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (model) <model path>
- Model
- Sentence Group (Sentence) <string>
- [Todo]
Inputs
- Alpha <integer >
- Set Alpha Value