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Cycler actor: Difference between revisions

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(-added class hierarchy, kept fgd keyvals, cleanup, see also)
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{{lang|Cycler actor}}
{{lang|Cycler actor}}
{{Ent not in fgd}}
{{Ent not in fgd}}
{{CD|CFlextalkActor|file1=genericactor.cpp}}
{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}}
{{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's.
{{this is a|point entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's.



Revision as of 10:14, 2 July 2024

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Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFlextalkActor
CGenericActor
CAI_BaseActor
CAI_ExpresserHost
CAI_BaseHumanoid
CAI_BaseHumanoidBase
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ genericactor.cpp

cycler_actor is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPC's.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Model (model) <model path>
Model
Sentence Group (Sentence) <string>
[Todo]

Inputs

Alpha <integerRedirectInput/integer>
Set Alpha Value

See Also