Pipe bomb projectile: Difference between revisions

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{{this is a|point entity|name=pipe_bomb_projectile|series=Left 4 Dead}} Projectile spawned by throwing {{ent|weapon_pipe_bomb}}. It explodes in <code>pipe_bomb_timer_duration</code> seconds and causes <code>DMG_BLAST | DMG_BLAST_SURFACE</code> [[damage type]].
{{this is a|point entity|name=pipe_bomb_projectile|series=Left 4 Dead}} Projectile spawned by throwing {{ent|weapon_pipe_bomb}}. It explodes in <code>pipe_bomb_timer_duration</code> seconds and causes <code>DMG_BLAST | DMG_BLAST_SURFACE</code> [[damage type]].


{{note|Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing {{ent|weapon_propanetank}} or {{ent|weapon_oxygentank}} with model names <code>props_junk\PropaneCanister001a</code> and <code>props_equipment\OxygenTank01</code> respectively.}}
{{note|Also used for the explosion of propane tank or oxygen tank which are <code>prop_physics</code> with model names <code>props_junk\PropaneCanister001a</code> and <code>props_equipment\OxygenTank01</code> spawned by throwing {{ent|weapon_propanetank}} or {{ent|weapon_oxygentank}} respectively.}}


{{note|Default model name used <code>models/w_models/weapons/w_eq_pipebomb.mdl</code>}}
{{note|Default model name used <code>models/w_models/weapons/w_eq_pipebomb.mdl</code>}}

Revision as of 14:46, 2 July 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPipeBombProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

pipe_bomb_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Projectile spawned by throwing weapon_pipe_bomb. It explodes in pipe_bomb_timer_duration seconds and causes DMG_BLAST | DMG_BLAST_SURFACE damage type.

Note.pngNote:Also used for the explosion of propane tank or oxygen tank which are prop_physics with model names props_junk\PropaneCanister001a and props_equipment\OxygenTank01 spawned by throwing weapon_propanetank or weapon_oxygentank respectively.
Note.pngNote:Default model name used models/w_models/weapons/w_eq_pipebomb.mdl
Note.pngNote:survivor_bots retreat from entities if classname keyvalue is pipe_bomb_projectile

Convars

Cvar/Command Parameters or default value Descriptor Effect
pipe_bomb_beep_interval_delta 0.025 Seconds
pipe_bomb_beep_min_interval 0.1 Seconds
pipe_bomb_initial_beep_interval 0.5 Seconds
pipe_bomb_shake_amplitude 50 Units
pipe_bomb_shake_radius 750 Units
pipe_bomb_timer_duration 6 Seconds

See Also