Pipe bomb projectile: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(notes)
Line 22: Line 22:
* {{ent|weapon_pipe_bomb_spawn}}
* {{ent|weapon_pipe_bomb_spawn}}
* {{ent|weapon_pipe_bomb}}
* {{ent|weapon_pipe_bomb}}
* {{ent|molotov_projectile}}
* {{ent|molotov_projectile_(Left_4_Dead_series)|alt=molotov_projectile}}
* {{ent|vomitjar_projectile}}
* {{ent|vomitjar_projectile}}

Revision as of 06:24, 25 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPipeBombProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

pipe_bomb_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Projectile spawned by throwing weapon_pipe_bomb. It explodes in pipe_bomb_timer_duration seconds and causes DMG_BLAST | DMG_BLAST_SURFACE damage type.

Note.pngNote:Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing weapon_propanetank or weapon_oxygentank with model names props_junk\PropaneCanister001a and props_equipment\OxygenTank01 respectively.
Note.pngNote:Default model name used models/w_models/weapons/w_eq_pipebomb.mdl
Note.pngNote:survivor_bots retreat from entities if classname keyvalue is pipe_bomb_projectile

Convars

Cvar/Command Parameters or default value Descriptor Effect
pipe_bomb_beep_interval_delta 0.025 Seconds
pipe_bomb_beep_min_interval 0.1 Seconds
pipe_bomb_initial_beep_interval 0.5 Seconds
pipe_bomb_shake_amplitude 50 Units
pipe_bomb_shake_radius 750 Units
pipe_bomb_timer_duration 6 Seconds

See Also