Func nav blocker: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
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{{CD|CFuncNavBlocker|file1=nav_entities.cpp}} | |||
[[File:Toolstrigger.gif|left]] | [[File:Toolstrigger.gif|left]] | ||
{{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} It is also in {{tf2|4}} and {{bms|4}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | {{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} It is also in {{tf2|4}} and {{bms|4}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | ||
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__NOTOC__ | __NOTOC__ | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV NavBlocker}} | {{KV NavBlocker}} | ||
{{KV|Start Disabled|not={{l4ds}}|intn=StartDisabled|bool|If set to false nav areas will be blocked right after spawning.|nofgd=1}} | |||
== Inputs == | == Inputs == | ||
{{I NavBlocker}} | {{I NavBlocker}} | ||
{{I|Kill|Will unblock nav areas before killing the nav blocker}} | |||
== See also == | == See also == | ||
* {{l4d2}} | * {{l4d2}} {{ent|script_nav_blocker}} - VScript catered version of func_nav_blocker. |
Revision as of 16:26, 17 March 2025
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CFuncNavBlocker |
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func_nav_blocker
is a brush entity available in all Source games since
Left 4 Dead. It is also in
Team Fortress 2 and
Black Mesa. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean> (not in
) !FGD
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
- Kill
- Will unblock nav areas before killing the nav blocker
See also
script_nav_blocker - VScript catered version of func_nav_blocker.