Template:Goldsrc branches: Difference between revisions

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<onlyinclude><includeonly>{| class="wikitable"
Displays this table:
<onlyinclude>{| class="wikitable"
|-
|-
! Year !! Branch !! Company !! Features !! Base !! Notes
! Year !! Version !! Company !! Features !! Base !! Notes
|-
|-
| 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes, Coloured lighting || '''Quake (id Tech 2)''' ||v30 .bsp, v10 .mdl
| 1998 {{clarify}}|| '''v1.0.x.x/SDK v1''' || {{valve|4|nt=1}} || Per-texture palettes, Coloured lighting || '''Quake (id Tech 2)''' ||v30 .bsp, v10 .mdl
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| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v11 .mdl
| 2001 (leak){{clarify}} || [[Half-Life (Dreamcast) engine branch|Dreamcast]] ||{{gs|4}} || Compressed model textures || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v11 .mdl
|-
|-
| 2002 || [[James Bond 007: Nightfire engine branch|Gearcraft]] ||  {{gs|4}} || DirectX 8 renderer || '''v1.1.x.x/SDK v2.0''' (For PC)<br>Modified Id Tech 3 (For consoles) ||  v42 .bsp, v14 .mdl
| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] ||  {{gs|4}} || DirectX 8 renderer || '''v1.1.x.x/SDK v2.0''' (For PC)<br>Modified Id Tech 3 (For consoles) ||  v42 .bsp, v14 .mdl
|-
|-
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol
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| 2003 || '''Steam''' || {{valve|4|nt=1}} || VGUI2 || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v10 .mdl
| 2003 || '''Steam''' || {{valve|4|nt=1}} || VGUI2 || '''v1.1.x.x/SDK v2.0''' ||  v30 .bsp, v10 .mdl
|-
|-
| 2004 || [[Counter-Strike: Condition Zero engine branch]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}<br>{{ri|4}} || [[Bot|Player Bots]]<br>[[Detail textures (GoldSrc)|Detailed textures]] || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl  {{confirm}}
| 2004 || [[Counter-Strike: Condition Zero engine branch]] || {{valve|4}}<br>{{trs|4}}<br>{{gs|4}}<br>{{ri|4}} || [[Bot|Player Bots]]<br>[[Detail textures (GoldSrc)|Detail textures]] || '''v1.1.x.x/SDK v2.0'''{{confirm}} || v30 .bsp, v10 .mdl  {{confirm}}
|-
|-
| 2007{{clarify}} || {{parhlsdkfork|4}} || [[Paranoia Team]] || New OpenGL Renderer || [[Counter-Strike: Condition Zero engine branch]] || v30 .bsp, v10 .mdl  {{confirm}}
| 2007{{clarify}} || {{parhlsdkfork|4}} || [[Paranoia Team]] || New OpenGL Renderer || [[Counter-Strike: Condition Zero engine branch]] || v30 .bsp, v10 .mdl  {{confirm}}
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|-
|-
| 2023 || '''[[GoldSrc (25th anniversary) | 25th anniversary]] (SDK 2.5)''' || {{valve|4|nt=1}} || Shaders || ''' [[ GoldSrc (SteamPipe) | 2013 SteamPipe]] ''' || v30 .bsp, v10 .mdl
| 2023 || '''[[GoldSrc (25th anniversary) | 25th anniversary]] (SDK 2.5)''' || {{valve|4|nt=1}} || Shaders || ''' [[ GoldSrc (SteamPipe) | 2013 SteamPipe]] ''' || v30 .bsp, v10 .mdl
|}</includeonly></onlyinclude>
|}</onlyinclude>

Revision as of 15:30, 27 April 2024

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Stub

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Displays this table:

Year Version Company Features Base Notes
1998 [Clarify] v1.0.x.x/SDK v1 Valve Valve Software Per-texture palettes, Coloured lighting Quake (id Tech 2) v30 .bsp, v10 .mdl
1998[Clarify] v1.1.x.x/SDK v2.0 Valve Valve Software VGUI v1.0.x.x/SDK v1 v30 .bsp, v10 .mdl
2001 (leak)[Clarify] Dreamcast Gearbox Software Gearbox Software Compressed model textures v1.1.x.x/SDK v2.0 v30 .bsp, v11 .mdl
2002 007 Nightfire Gearbox Software Gearbox Software DirectX 8 renderer v1.1.x.x/SDK v2.0 (For PC)
Modified Id Tech 3 (For consoles)
v42 .bsp, v14 .mdl
2003 PlayStation 2 Gearbox Software Gearbox Software LOD models Dreamcast v40 .bs2, v10 .dol
2003 Xbox Ritual Entertainment Ritual Entertainment Improved lighting Counter-Strike: Condition Zero engine branch earlier version v30 .bsp, v11 .mdl, .sxwad format instead of wad
2003 Counter-Strike Neo engine branch Namco Heavily modified OpenGL Renderer
Native linux support
v1.1.x.x/SDK v2.0
Confirm:only for ver.1

Counter-Strike: Condition Zero engine branch (ver.2)
v30 .bsp, v10 .mdl [confirm]
2003 Steam Valve Valve Software VGUI2 v1.1.x.x/SDK v2.0 v30 .bsp, v10 .mdl
2004 Counter-Strike: Condition Zero engine branch Valve Valve
Turtle Rock Studios Turtle Rock Studios
Gearbox Software Gearbox Software
Ritual Entertainment Ritual Entertainment
Player Bots
Detail textures
v1.1.x.x/SDK v2.0[confirm] v30 .bsp, v10 .mdl [confirm]
2007[Clarify] Paranoia HLSDK fork Paranoia HLSDK fork Paranoia Team New OpenGL Renderer Counter-Strike: Condition Zero engine branch v30 .bsp, v10 .mdl [confirm]
2013 Cry of Fear engine branch Cry of Fear engine branch Team Psykskallar Improved paranoia's OpenGL Renderer Paranoia HLSDK fork Paranoia HLSDK fork[3] v30 .bsp, v10 .mdl [confirm]
2013 2013 SteamPipe (SDK 2.4) Valve Valve Software Linux and Mac support Steam v30 .bsp, v10 .mdl
2016 Svengine Svengine Sven Co-op Team Extended engine limits 2013 SteamPipe v30 .bsp, v10 .mdl
2023 25th anniversary (SDK 2.5) Valve Valve Software Shaders 2013 SteamPipe v30 .bsp, v10 .mdl