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Prop physics respawnable: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|CPhysicsPropRespawnable|file1=props.cpp}}
{{CD|CPhysicsPropRespawnable|file1=props.cpp}}
{{this is a|name=prop_physics_respawnable|e0}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding.
{{this is a|point entity|name=prop_physics_respawnable}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding.


{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}}
{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}}

Revision as of 17:14, 17 May 2024

C++ Class hierarchy
CPhysicsPropRespawnable
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ props.cpp

prop_physics_respawnable is a point entity available in all Source Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.

Icon-Bug.pngBug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in Jabroni Brawl: Episode 3)
PlacementTip.pngWorkaround:Use a point_template to spawn a regular prop_physics each time it breaks.
  [todo tested in ?]

Keyvalues

Respawn time (RespawnTime) <integer>
Amount in seconds this prop will respawn after it breaks.
Note.pngNote:All other keyvalues / inputs / outputs are identical to prop_physics

See also