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Prop physics respawnable: Difference between revisions

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{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}}
{{bug|1=Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients! {{jb3|in|addtext-front=''Fixed''{{nbsp}}}}
{{workaround|Use a {{ent|point_template}} to spawn a regular {{ent|prop_physiscs}} instead.}}
{{workaround|Use a {{ent|point_template}} to spawn a regular {{ent|prop_physics}} each time it breaks.}} }}


== Keyvalues ==
== Keyvalues ==

Revision as of 19:49, 23 April 2024

C++ Class hierarchy
CPhysicsPropRespawnable
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ props.cpp

prop_physics_respawnable is an e0 available in all Source Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.

Icon-Bug.pngBug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in Jabroni Brawl: Episode 3)
PlacementTip.pngWorkaround:Use a point_template to spawn a regular prop_physics each time it breaks.
  [todo tested in ?]

Keyvalues

Respawn time (RespawnTime) <integer>
Amount in seconds this prop will respawn after it breaks.
Note.pngNote:All other keyvalues / inputs / outputs are identical to prop_physics

See also