Half-Life (PS2) engine branch: Difference between revisions
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{{cleanup}}{{draft}}{{stub}} | {{cleanup}}{{draft}}{{stub}} | ||
'''Half-Life (PS2) engine branch''' was made by {{gs|4}} a porting of the [[Half-Life (Dreamcast) engine branch | '''Half-Life (PS2) engine branch''' was made by {{gs|4}} a porting of the [[Half-Life (Dreamcast) engine branch]] to the {{ps2|4}} and adds LOD models. | ||
==Features== | ==Features== |
Revision as of 13:33, 25 April 2024

This article or section needs to be cleaned up to conform to a higher standard of quality.
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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Half-Life (PS2) engine branch was made by Gearbox Software a porting of the Half-Life (Dreamcast) engine branch to the
PlayStation 2 and adds LOD models.
Features
- HD models
- Split-screen
- LOD models
- Compressed model textures
- Facial, eye, and finger movement
Availability