Physics: Difference between revisions
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==Entities== | ==Entities== | ||
*[[Constraint]]—constraint entity listing | *[[Constraint]]—constraint entity listing | ||
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon] | *Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | ||
==See also== | ==See also== | ||
Revision as of 12:00, 19 June 2006
Entities
- Constraint—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.