Alien Swarm Deferred: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 10: Line 10:
: New reflections on [[Phong]] materials.
: New reflections on [[Phong]] materials.
; [[Volumetric lighting]]
; [[Volumetric lighting]]
: Similar to {{sfm|4.1}}.
: Deferred lights are capable of enabling volumetrics that react to the enviroment in realtime.
; [[Source shader editor]]
; [[Source shader editor]]
: Make and edit shader graphs in real-time, in-engine.
: Make and edit shader graphs in real-time, in-engine.

Revision as of 06:45, 26 January 2024

English (en)Translate (Translate)

Alien Swarm Deferred Alien Swarm Deferred was released in 2012. It's a third-party mod created by Kristjan Skutta a.k.a. Biohazard90. This fork of Alien Swarm Alien Swarm has support for deferred lighting and shadows (Similar to Black Mesa Black Mesa). It's among very few Source Source games that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the mod can support hundreds of dynamic shadows with very little performance impact.

Features

New since Alien Swarm Alien Swarm:

CSM
Real time shadows and lighting from Light environment, Light, Projected texture, and Point spotlight entities.
Wikipedia icon Blinn–Phong reflection model
New reflections on Phong materials.
Volumetric lighting
Deferred lights are capable of enabling volumetrics that react to the enviroment in realtime.
Source shader editor
Make and edit shader graphs in real-time, in-engine.
Light editor
Edit your map's light entities dynamically.

Media

Phong reflections
Volumetric lights and god rays
Realtime shadows


Availability

Bugs

See also

External links