Unit: Difference between revisions

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A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.  
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.  
* Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch.
* Units in Id Software and Valve engines are referred to as [[quake unit]]s or [[quake unit|hammer units]], and are usually analogous to roughly an inch (but not exactly).
* {{Blender|2}} refers to units as meters, by default.
* {{Blender|2}} refers to units equaling meters by default, but this can be changed.
* The {{w|glTF}} model standard (supported by {{src2|2}}'s tools and most modern modeling software) requires units to equal meters, but not all software respects this.


== See also ==
== See also ==
* [[Quake unit]]
* [[Quake unit]]
* [[Dimensions]] (for a unit's size in {{hl2|2}})
* [[Dimensions]] (for a unit's size in various games)

Revision as of 09:35, 23 January 2024

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A unit is the generic measurement used by all 3D software to measure distances and define coordinates.

A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.

  • Units in Id Software and Valve engines are referred to as quake units or hammer units, and are usually analogous to roughly an inch (but not exactly).
  • Blender Blender refers to units equaling meters by default, but this can be changed.
  • The Wikipedia icon glTF model standard (supported by Source 2 Source 2's tools and most modern modeling software) requires units to equal meters, but not all software respects this.

See also