Zh/Entity: Difference between revisions
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Revision as of 14:10, 21 January 2024

This page has not been fully translated.
You can help by finishing the translation.
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You can help by finishing the translation.
If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
起源引擎中定义的对象,具有与“世界”(世界画笔)区分开来的特征。
类别
按形式:
- 固实体 (不存在于
)
- 点实体
- 网格实体|Mesh entity (仅存在于
之中)
- 路径实体|Path entity (仅存在于
之中)
按内在性:
另请参阅
- Category:Entities
- Adding Point Entities (一系列教程的一部分)
- Creating Brush Entities (同上)
- Entity creation (快速参考)
- Entities in Depth
- List of Entities
- 编码 Your First Entity
- 控制台命令 dump_entity_sizes