$notint: Difference between revisions
		
		
		
		
		
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Note:This parameter exists as 
		
	
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{{  | {{LanguageBar|title = $notint}}  | ||
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]  | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]  | ||
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==Syntax==  | ==Syntax==  | ||
  '''$notint	<[[Boolean|bool]]>'''  |   '''$notint	<[[Boolean|bool]]>'''  | ||
[[Category:Shader parameters|notint]]  | |||
Revision as of 02:45, 12 July 2024
$notint is a material shader parameter available in 
 and 
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$allowdiffusemodulation in other games.Syntax
$notint <bool>