Func tankphyscannister: Difference between revisions
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Note:In
Black Mesa you'll need to change mass for the models of the canisters to allow player pick up canisters.
Note:Archived page history
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{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
==External links== | |||
*[https://www.youtube.com/watch?v=XejlmP9AJZc Entity showcase and the map download] |
Revision as of 07:40, 12 February 2024


func_tankphyscannister
is an e2 available in Half-Life 2,
Portal,
Portal 2, and
Black Mesa. It sets off a physics_cannister within a specified trigger volume.


Flags
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Keyvalues
- Barrel Volume (barrel_volume) ([todo internal name (i)]) <targetname>
- Name of a trigger the specifies the volume in which cannisters must be placed.
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Please use {{Brush rendering note}} instead.
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Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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