Category:HL2DM level design: Difference between revisions
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{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Getting Started == | == Getting Started == | ||
* [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{ | * [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{Counter-Strike: Source|4}}, but it's still helpful in general.}} | ||
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games--> | * [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games--> | ||
* [[Your First Map]] | * [[Your First Map]] | ||
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== See also == | == See also == | ||
*{{ | *{{Half-Life 2|4}} | ||
*[[Half-Life 2 Level Creation]] | *[[Half-Life 2 Level Creation]] | ||
Revision as of 07:38, 31 May 2024
This article focuses on Half-Life 2: Deathmatch Level Design. For general mapping tutorials, see Category:Level Design.
Getting Started
GeneralConstructing Elements
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References
External Links
See also |
Pages in category "HL2DM level design"
This category contains only the following page.