Func placement clip: Difference between revisions
Jump to navigation
Jump to search

Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}} | ||
{{this is a| | {{this is a|brush entity|name=func_placement_clip|game=Portal 2}} It "specifies a region where things cannot be built", according to its description in the default FGD. The entity is believed to be a leftover from F-STOP, along with {{ent|info_placement_helper}}. While the latter entity was reused for Portal placement, this one was not, and has no known functionality in the final game. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:18, 17 May 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
func_placement_clip
is a brush entity available in Portal 2. It "specifies a region where things cannot be built", according to its description in the default FGD. The entity is believed to be a leftover from F-STOP, along with info_placement_helper. While the latter entity was reused for Portal placement, this one was not, and has no known functionality in the final game.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|