User:SirYodaJedi: Difference between revisions
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{{Userbox translator <!-- Sure feels like it sometimes --> | {{Userbox translator <!-- Sure feels like it sometimes --> | ||
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Lego Game modder who picked up [[Source|Sorse]] and [[GoldSrc|GoldSus]] mapping to learn level design theory. Is a total noob, but cares about high-quality and accurate documentation. | Lego Game modder who picked up [[Source|Sorse]] and [[GoldSrc|GoldSus]] mapping to learn level design theory. Is a total noob, but cares about high-quality and accurate documentation. |
Revision as of 12:08, 7 January 2024

This user translates from English to English.
Lego Game modder who picked up Sorse and GoldSus mapping to learn level design theory. Is a total noob, but cares about high-quality and accurate documentation.
Also goes by Yui.
User subpages
User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc
User:SirYodaJedi/Conquest game mode for Day of Defeat
User:SirYodaJedi/Porting IdTech 3 maps to Source
User:SirYodaJedi/Image formats
User:SirYodaJedi/Supported sample rates [
Deprecated]
User:SirYodaJedi/My compile settings
User:SirYodaJedi/Notepad
- User:SirYodaJedi/Nuggets
Former user subpages
Relevant external links
- Steam community profile
- GameBanana user page
- GitHub repo with source files for all my maps (and some models)
VRAD++ when? Some of my static props could really benefit from bounced lighting.