User:SirYodaJedi/Nuggets
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This page contains material that is kept because it is considered humorous.
Such material may not necessarily be meant to be taken seriously.
Such material may not necessarily be meant to be taken seriously.
Strider minigun damage
// STRIDER MINIGUN DAMAGE - Pull up a chair and I'll tell you a tale. // // When we shipped Half-Life 2 in 2004, we were unaware of a bug in // CAmmoDef::NPCDamage() which was returning the MaxCarry field of // an ammotype as the amount of damage that should be done to a NPC // by that type of ammo. Thankfully, the bug only affected Ammo Types // that DO NOT use ConVars to specify their parameters. As you can see, // all of the important ammotypes use ConVars, so the effect of the bug // was limited. The Strider Minigun was affected, though. // // According to my perforce Archeology, we intended to ship the Strider // Minigun ammo type to do 15 points of damage per shot, and we did. // To achieve this we, unaware of the bug, set the Strider Minigun ammo // type to have a maxcarry of 15, since our observation was that the // number that was there before (8) was indeed the amount of damage being // done to NPC's at the time. So we changed the field that was incorrectly // being used as the NPC Damage field. // // The bug was fixed during Episode 1's development. The result of the // bug fix was that the Strider was reduced to doing 5 points of damage // to NPC's, since 5 is the value that was being assigned as NPC damage // even though the code was returning 15 up to that point. // // Now as we go to ship Orange Box, we discover that the Striders in // Half-Life 2 are hugely ineffective against citizens, causing big // problems in maps 12 and 13. // // In order to restore balance to HL2 without upsetting the delicate // balance of ep2_outland_12, I have chosen to build Episodic binaries // with 5 as the Strider->NPC damage, since that's the value that has // been in place for all of Episode 2's development. Half-Life 2 will // build with 15 as the Strider->NPC damage, which is how HL2 shipped // originally, only this time the 15 is located in the correct field // now that the AmmoDef code is behaving correctly.
Looping through crap
/* int crap; for( crap = 0; crap < g_nBSPStringTable; crap++ ) { Msg( "stringtable %d", ( int )crap ); Msg( " %d:", ( int )g_BSPStringTable[crap] ); puts( &g_BSPStringData[g_BSPStringTable[crap]] ); puts( "\n" ); } */