Trigger apply impulse: Difference between revisions
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{{this is a|e2|game=tf2|name=trigger_apply_impulse}} | <gallery> | ||
Example.jpg|Caption1 | |||
Example.jpg|Caption2 | |||
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{{this is a|e2|game=tf2|name=trigger_apply_impulse}} {{also|{{mapbase}}}} | |||
==Entity description== | ==Entity description== | ||
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==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
[[Category:Mapbase Entities]] |
Revision as of 09:25, 18 March 2024
trigger_apply_impulse
is an e2 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity will apply velocity to all entities touching it when the input is fired.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Condition:
- Condition (condition) <integer>
- Condition to give to the player.
- Impulse Direction (Pitch Yaw Roll) ([todo internal name (i)]) <angle>
- Angles indicating the direction to push touching entities.
Note:Does not orient relative to parent angles
- Impulse Force ([todo internal name (i)]) <integer>
- The amount of force to apply to the touching entities.
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
ApplyImpulse
- Applies impulse to all touching the trigger entities.
Outputs
|