Prop physics psychokinesis: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "{{toc-right}} {{this is a|e0|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth. File...") |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{this is a| | {{this is a|point entity|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth. | ||
[[File:prop_physics_psychokinesis.gif|frame|right|The rocks is <code>prop_physics_psychokinesis</code>.]] | [[File:prop_physics_psychokinesis.gif|frame|right|The rocks is <code>prop_physics_psychokinesis</code>.]] | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} |
Revision as of 20:49, 17 May 2024
prop_physics_psychokinesis
is a point entity available in Black Mesa. This is the type of physics object that is subject to the psychokinesis of the nihilanth.
Keyvalues


Flags

Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float >
Ignite
with the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer >
Ignite
with the given number of hitbox fires.
- IgniteHitboxFireScale <float >
Ignite
with the given hitbox fire scale.


Outputs
