Prop physics psychokinesis: Difference between revisions

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{{this is a|e0|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth.
{{this is a|point entity|game=Black Mesa|name=prop_physics_psychokinesis}} This is the type of physics object that is subject to the psychokinesis of the nihilanth.
[[File:prop_physics_psychokinesis.gif|frame|right|The rocks is <code>prop_physics_psychokinesis</code>.]]
[[File:prop_physics_psychokinesis.gif|frame|right|The rocks is <code>prop_physics_psychokinesis</code>.]]
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}

Revision as of 20:49, 17 May 2024

prop_physics_psychokinesis is a point entity available in Black Mesa Black Mesa. This is the type of physics object that is subject to the psychokinesis of the nihilanth.

The rocks is prop_physics_psychokinesis.
Black Mesa Level Creation

Keyvalues

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Flags

Attempt to override gib with the character gib system : [4194304] (only in Black Mesa)
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Inputs

Ignite
Ignite, burst into flames.
IgniteLifetime <floatRedirectInput/float>
Ignite with the given lifetime.
Todo: Before the flames extinguish, or before health reaches zero?
IgniteNumHitboxFires <integerRedirectInput/integer>
Ignite with the given number of hitbox fires.
IgniteHitboxFireScale <floatRedirectInput/float>
Ignite with the given hitbox fire scale.
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Outputs

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See also