$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
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{{ | {{langsp|title=$cdmaterials}} | ||
{{src topicon}} | |||
{{src|only}} | {{src|only}} | ||
{{for|{{gldsrc|4.1}}|{{ent|$cdtexture}}}} | {{for|{{gldsrc|4.1}}|{{ent|$cdtexture}}}} | ||
It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | |||
It is traditional to specify the <code>\models</code> subfolder before any others. | It is traditional to specify the <code>\models</code> subfolder before any others. | ||
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[[$body]] shell "shell_ref.smd" | [[$body]] shell "shell_ref.smd" | ||
[[$sequence]] idle "shell_idle.smd" | [[$sequence]] idle "shell_idle.smd" | ||
Revision as of 13:38, 9 January 2024
For
GoldSrc, see $cdtexture.

It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others.

$body
or $model
).
Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"