$cdmaterials: Difference between revisions
		
		
		
		
		
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 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh (
 Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.
		
	
| Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |  (Preparing page for move. This action was perfomed by a bot under supervision.) | ||
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| {{ | {{langsp|title=$cdmaterials}} | ||
| {{src topicon}} | |||
| {{src|only}} | {{src|only}} | ||
| {{for|{{gldsrc|4.1}}|{{ent|$cdtexture}}}} | {{for|{{gldsrc|4.1}}|{{ent|$cdtexture}}}} | ||
|  It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | |||
| It is traditional to specify the <code>\models</code> subfolder before any others. | It is traditional to specify the <code>\models</code> subfolder before any others. | ||
| Line 19: | Line 20: | ||
|   [[$body]]		shell	"shell_ref.smd" |   [[$body]]		shell	"shell_ref.smd" | ||
|   [[$sequence]]	idle	"shell_idle.smd" |   [[$sequence]]	idle	"shell_idle.smd" | ||
Revision as of 13:38, 9 January 2024
For  GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.
It is traditional to specify the \models subfolder before any others.
 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh ($body or $model). Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"



























