Vulkan: Difference between revisions

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'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to [[OpenGL]].


Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in {{portalrtx|4}} which is enabled by default.
Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in {{portalrtx|4}} which is enabled by default.

Revision as of 22:53, 9 February 2024

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Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.

Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in Portal with RTX Portal with RTX which is enabled by default.

Games that supports Vulkan:

See also

External links