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See [http://jack.hlfx.ru/en/features.html here]. | See [http://jack.hlfx.ru/en/features.html here]. | ||
The paid version contains additional (mostly QoL) features: | |||
{{todo|Cleanup wording; this is just a list of stuff [[user:SirYodaJedi]] came up with off the top of his head when someone asked about it on Discord}} | |||
* actually showing the values of KVs alongside the name when smartedit is enabled instead of needing to click on each one | |||
* a button to purge non-FGD keyvalues from an entity | |||
* optional background images in the 2D viewports | |||
* export as OBJ (but [[map2prop]] works on RMF and JMF, so that's not too important) | |||
* not needing to have texture filtering enabled for skyboxes to show up (not an issue with quake 1+3 skies) | |||
* an FGD for Tremulous | |||
* steam cloud saves | |||
* automatic game path configuration | |||
* an achievement for using carve 100 times <!-- yes, this is notable --> | |||
== Trivia == | == Trivia == |
Revision as of 08:50, 1 January 2024

- Add feature list.
- Move information from JACK and Hammer here, and make it more professional.
- JMF file format.
J.A.C.K. (commonly Jack) is a map editor for games with a Quake-style BSP architecture. Jack is heavily based on
Hammer, improving upon the experience from
Hammer 3.5 by adding many quality of life features inspired by those found in
Hammer 4.x,
Q3Radiant, and more.
supporting
Half-Life,
Quake,
Quake II, and
Quake III, along with many other games and mods running on their engines, such as
Gunman Chronicles,
Hexen II, and
Tremulous.
Jack is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on Steam.


As Jack exclusively uses Valve220 notation for exported MAP files (being the first editor to extend it for use with Quake II and
Quake III), a supported compiler is required. The following up-to-date compilers are supported:
GoldSrc - VHLT 3.4 and forks
Quake (and
Hexen II) - ericw-tools
Quake II - see MAP (file format)#Quake II
id Tech 3 - the version of Q3MAP2 included with
NetRadiant-Custom
Features
See here.
The paid version contains additional (mostly QoL) features:
- actually showing the values of KVs alongside the name when smartedit is enabled instead of needing to click on each one
- a button to purge non-FGD keyvalues from an entity
- optional background images in the 2D viewports
- export as OBJ (but map2prop works on RMF and JMF, so that's not too important)
- not needing to have texture filtering enabled for skyboxes to show up (not an issue with quake 1+3 skies)
- an FGD for Tremulous
- steam cloud saves
- automatic game path configuration
- an achievement for using carve 100 times
Trivia
- Jack was used to make three of the four deathmatch maps that were added in
Half-Life's 25th Anniversary Update.
Contamination and
Rocket Frenzy were built using the free version (1.1.1064), and
Pool Party was built using the Steam version (1.1.2800).