Source 2004: Difference between revisions

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* {{Code|style=2|2004}} {{vtmb|4}} <span style="cursor:help" title="The engine of VTMB was based off the Half-Life 2 Beta engine (Source 2003) with modifications and use proprietary texture formats.">(Beta version)</span>
* {{Code|style=2|2004}} {{vtmb|4}} <span style="cursor:help" title="The engine of VTMB was based off the Half-Life 2 Beta engine (Source 2003) with modifications and use proprietary texture formats.">(Beta version)</span>
* {{Code|style=2|2005}} {{hl2|4}} - {{xbox|3.1|nt=1}} and day one release only.
* {{Code|style=2|2005}} {{hl2|4}} - {{xbox|3.1|nt=1}} only.
* {{Code|style=2|2006}} {{sineps|4}}
* {{Code|style=2|2006}} {{sineps|4}}

Revision as of 08:39, 6 November 2023

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Stub

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Source 2004 Source 2004 is the original build of the Source engine that Half-Life 2, Half-Life: Source and Counter-Strike: Source shipped with. It was succeeded by the Source 2006 engine branch with the release of Half-Life 2: Episode One.

No current Valve titles hosted on Steam use this branch, and it is outdated.

One game, Vampire: The Masquerade – Bloodlines Vampire: The Masquerade – Bloodlines, currently on Steam, still run on the custom version of the engine that was similar to the Half-Life 2 Beta leak, but with proprietary texture format and BSP version 17, aswell as being the first Source game to use Bink for it's startup video, and another game, SiN Episodes SiN Episodes, likely used the last?[confirm] build of Source 2004, or possibly early version of Source 2006 previously used by Half-Life 2: Lost Coast Half-Life 2: Lost Coast combined with Source 2004 code[confirm], which contains few commands which was related to the HDR Rendering that was non-functional ("mat_hdr_enabled").

Availability

Source code for this branch is not publicly available.

The following games are still based on, or currently using Source 2004: