BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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== Screenshots == | == Screenshots == | ||
<gallery mode=nolines widths=384px heights=256px> | |||
005Decompiler-Old-Screenshot.png|OLD GUI | |||
</gallery> | |||
== LibBSP== | == LibBSP== |
Revision as of 23:43, 24 November 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Screenshots
- 005Decompiler-Old-Screenshot.png
OLD GUI
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.