Unit: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (→See Also) |
SirYodaJedi (talk | contribs) m (→Game engines) |
||
Line 3: | Line 3: | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. {{clarify}} | A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. {{clarify}} | ||
== Simple example == | == Simple example == |
Revision as of 14:29, 20 September 2023
A unit is the generic measurement used by Source to measure distances and define coordinates. Units in all tools (including most external 3D modeling packages) are equivalent.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. [Clarify]
Simple example
[Todo]
See Also
- Quake unit
- Dimensions (for a unit's size in
Half-Life 2)