Shadow control: Difference between revisions
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Note:Since Template:Game name, shadow direction can be determined by local lights instead of a global value. See below for more details.
Bug:At least in
Counter-Strike: Source, if the current level does not have this entity, shadow properties (angles and distance) will transfer from previous map that had shadow_control. Confirm in other games. [todo tested in ?]
Note:Deprecated in
Counter-Strike: Global Offensive. Use
Warning:Never disable, otherwise game will crash on map launch.
Warning:Never set 0, otherwise game will crash with this message.
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: {{tip|Shortening this distance can be used to approximate the effects of diffuse [[lighting]].}}}} | : {{tip|Shortening this distance can be used to approximate the effects of diffuse [[lighting]].}}}} | ||
{{KV|All Shadows Disabled|intn=disableallshadows|choices|Disable shadows entirely.}} | {{KV|All Shadows Disabled|intn=disableallshadows|choices|Disable shadows entirely.}} | ||
{{KV|Force Blob shadows|intn=ForceBlobShadows|choices|Enable blobby shadows (same that you can see if use lowest shadow detail). | {{KV|Force Blob shadows|intn=ForceBlobShadows|choices|Enable blobby shadows (same that you can see if use lowest shadow detail).|only=BMS}}| | ||
{{warning|Never disable, otherwise game will crash on map launch.}} | {{warning|Never disable, otherwise game will crash on map launch.}} | ||
{{KV|Enable Local Light Shadows|intn=enableshadowsfromlocallights|boolean|Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity. | {{KV|Enable Local Light Shadows|intn=enableshadowsfromlocallights|boolean|Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity. | ||
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{{IO|SetAngles|Set the shadow direction.|param=string}} | {{IO|SetAngles|Set the shadow direction.|param=string}} | ||
{{IO|SetShadowsDisabled|Set shadows disabled state.|param=integer}} | {{IO|SetShadowsDisabled|Set shadows disabled state.|param=integer}} | ||
{{IO|SetForceBlobsEnabled|Set shadows blob state.|param=integer | {{IO|SetForceBlobsEnabled|Set shadows blob state.|param=integer|only=BMS}} | ||
{{warning|Never set 0, otherwise game will crash with this message.}} | {{warning|Never set 0, otherwise game will crash with this message.}} | ||
{| border=0 cellspacing=0 cellpadding=0 | {| border=0 cellspacing=0 cellpadding=0 |
Revision as of 08:59, 16 September 2023
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CShadowControl |
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Template:Format It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.





env_cascade_light
insteadKeyvalues
- Shadow Color (color) <color255>
- This is the color of the shadows.
- Maximum Distance (distance) <float>
- This is the maximum distance the shadow is allowed to cast, in inches.
Tip:Shortening this distance can be used to approximate the effects of diffuse lighting.
- All Shadows Disabled (disableallshadows) <choices>
- Disable shadows entirely.
- Force Blob shadows (ForceBlobShadows) <choices> (only in
)
- Enable blobby shadows (same that you can see if use lowest shadow detail).|

- Enable Local Light Shadows (enableshadowsfromlocallights) <boolean> (in all games since
) (also in
)
- Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note:This keyvalue may not be available in some FGDs.
Code:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Tip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- color <color255 >
- Set the shadow color.
- direction <vector >
- Set the shadow direction.
- SetDistance <float >
- Set the maximum shadow cast distance.
- SetAngles <string >
- Set the shadow direction.
- SetShadowsDisabled <integer >
- Set shadows disabled state.
- SetForceBlobsEnabled <integer > (only in
)
- Set shadows blob state.

- SetShadowsFromLocalLightsEnabled <integer > (in all games since
) (also in
)
- Set local light shadows enabled state.
Note:This input may not be available in some FGDs.