Monster alien slave (GoldSrc): Difference between revisions
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[[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]] | [[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]] | ||
{{This is a|name=monster_alien_slave|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2= | {{This is a|name=monster_alien_slave|e0|engine=1|game=Half-Life|game1=Half-Life: Opposing Force|game2=hlbs}} | ||
Spawns a hostile [[vortigaunt]], a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is ''Gravity affected'', meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's [[Half-Life 2]] counterpart is the [[npc_vortigaunt]]. | Spawns a hostile [[vortigaunt]], a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is ''Gravity affected'', meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's [[Half-Life 2]] counterpart is the [[npc_vortigaunt]]. | ||
Revision as of 15:11, 13 February 2024
monster_alien_slave is an e0 available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.Template:1 topicon
- The
{{{game2}}}parameter is inconsistent with the name defined by the {{hlbs}} template. This can most likely be fixed by setting the value of the{{{game2}}}parameter toHalf-Life: Blue Shift. - The
{{{engine}}}parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Spawns a hostile vortigaunt, a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is Gravity affected, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's Half-Life 2 counterpart is the npc_vortigaunt.
Key Values
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Wait Till Seen
- 2 : Gag
- 4 : Monster Clip
- 16 : Prisoner
- 32 : Squad Leader
- 64 : Ignore Player
- 128 : Wait For Script
- 256 : Pre-Disaster
- 512 : Fade Corpse