BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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m (→Support) |
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* {{source|4}} | * {{source|4}} | ||
** Source Engine v17 (2010) | ** [[Source|Source Engine v17 (2010)]] | ||
** Source Engine v18 | ** [[Source|Source Engine v18]] | ||
** Source Engine v20 | ** [[Source|Source Engine v20]] | ||
** Source Engine v22 | ** [[Source|Source Engine v22]] | ||
** Source Engine v27 | ** [[Source|Source Engine v27]] | ||
** {{srcmp|4}} (v19, 21, 23) | ** {{srcmp|4}} (v19, 21, 23) | ||
** {{l4dbranch|4}} | ** {{l4dbranch|4}} |
Revision as of 01:37, 23 August 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.