BSP Decompiler 005: Difference between revisions

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* {{source|4}}
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** Source Engine v17 (2010)
** [[Source|Source Engine v17 (2010)]]
** Source Engine v18
** [[Source|Source Engine v18]]
** Source Engine v20
** [[Source|Source Engine v20]]
** Source Engine v22
** [[Source|Source Engine v22]]
** Source Engine v27
** [[Source|Source Engine v27]]
** {{srcmp|4}} (v19, 21, 23)
** {{srcmp|4}} (v19, 21, 23)
** {{l4dbranch|4}}
** {{l4dbranch|4}}

Revision as of 01:37, 23 August 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.

Drawbacks

Support



Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External Links