Monster annie: Difference between revisions
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Warning:
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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|in={{wanted|4}} | |in={{wanted|4}} | ||
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{{ | {{this is a|e0|name=monster_annie|game=Wanted|engine=1}} This creates a friendly Annie NPC. | ||
{{NPCNote}} | {{NPCNote}} | ||
Revision as of 11:56, 4 January 2024
monster_annie | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
monster_annie
is an e0 available in WANTED!.Template:1 topicon

- The {{{game}}} parameter is inconsistent with the name defined by the {{Wanted}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to WANTED!.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This creates a friendly Annie NPC.

Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.