VertexLitGeneric: Difference between revisions
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{{MatParam|$seperatedetailuvs|bool|{{todo|''Confirm use of texcoord1 for [[$detail|detail]] texture''}}|since={{src07}}}} | {{MatParam|$seperatedetailuvs|bool|{{todo|''Confirm use of texcoord1 for [[$detail|detail]] texture''}}|since={{src07}}}} | ||
{{MatParam|$desaturatewithbasealpha|float|Use the base alpha to desaturate the base texture. Set to non-zero to enable, value gets multiplied into the alpha channel before desaturating.|since={{as}}}} | {{MatParam|$desaturatewithbasealpha|float|Use the base alpha to desaturate the base texture. Set to non-zero to enable, value gets multiplied into the alpha channel before desaturating.|since={{as}}}} | ||
{{MatParam| | {{MatParam|$notint|bool|Prevents the model's material from being tinted by [[$color2]] or <code>rendercolor.</code>|only={{csgo}}|also={{P2CE}}}} | ||
=== Transparency === | === Transparency === |
Revision as of 16:27, 29 June 2023
VertexLitGeneric
is a material shader available in all Source games. It is the shader most commonly used to render models, and supports a variety of effects.
Supported Parameters
Basics
$basetexture
$detail
$decaltexture
Adjustment
$color2
$basetexturetransform
$allowdiffusemodulation
$seperatedetailuvs
$desaturatewithbasealpha
$notint
Transparency
VertexLitGeneric support a few different methods for transparency, each for different purposes
$alpha
$alphatest
$nocull
$translucent
$additive
$distancealpha
Lighting
$bumpmap
$lightwarptexture
$halflambert
$selfillum
$emissiveblendenabled
$lightmap
Reflection
Effect
$compress
$stretch
$flesh
$treeSway
Technical Workarounds
$flashlightnolambert
$lowqualityflashlightshadows
$allowfencerenderstatehack
$disablecsmlookup
Cloak
VertexLitGeneric
natively supports the Spy cloak effect from Team Fortress 2 . Combine it with a sine wave proxy for the full effect.
$cloakpassenabled
$cloakfactor
$cloakcolortint
$refractamount
Caveats
Mapbase
Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric
.
See also
- Materials for models
- EyeRefract, the shader for modeled eyes.
- Teeth, the shader for modeled teeth.