VertexLitGeneric: Difference between revisions

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===Cloak===
===Cloak===


<code>VertexLitGeneric</code> natively supports the Spy cloak effect from {{Game link|Team Fortress 2}}. You will want to combine it with a sine wave [[Material Proxies|proxy]] for the full effect.
<code>VertexLitGeneric</code> natively supports the Spy cloak effect from {{Game link|Team Fortress 2}}. Combine it with a sine wave [[Material Proxies|proxy]] for the full effect.


{{MatParam|$cloakpassenabled|bool|Enables cloaking effects.}}
{{MatParam|$cloakpassenabled|bool|Enables cloaking effects.}}

Revision as of 19:40, 25 June 2023

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VertexLitGeneric is a material shader available in all Source games. It is the shader most commonly used to render models, and supports a variety of effects.

Supported Parameters

Basics

$basetexture $detail $decaltexture

Adjustment

$color2 $basetexturetransform $allowdiffusemodulation $seperatedetailuvs $desaturatewithbasealpha [[$notint|$notint]]

Transparency

VertexLitGeneric support a few different methods for transparency, each for different purposes $alpha $alphatest $nocull $translucent $additive $distancealpha

Lighting

$bumpmap $lightwarptexture $halflambert $selfillum $emissiveblendenabled $lightmap

Reflection

$envmap $phong $rimlight

Effect

$compress $stretch $flesh $treeSway

Technical Workarounds

$flashlightnolambert $lowqualityflashlightshadows $allowfencerenderstatehack $disablecsmlookup

Cloak

VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2 Team Fortress 2 . Combine it with a sine wave proxy for the full effect.

$cloakpassenabled $cloakfactor $cloakcolortint $refractamount

Caveats

Mapbase

Unlit materials in Mapbase should have the shader SDK_VertexLitGeneric.

See also