Logic script: Difference between revisions
		
		
		
		
		
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				Thunder4ik (talk | contribs)  m (→Inputs: clean up, replaced: {{ModernNote| → {{note|)  | 
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== Inputs ==  | == Inputs ==  | ||
{{IO|RunScriptFile|Execute a [[VScript]] file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.|param=script|since={{l4d2}}|also={{tf2}}}}  | {{IO|RunScriptFile|Execute a [[VScript]] file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.|param=script|since={{l4d2}}|also={{tf2}}}}  | ||
{{IO|RunScriptCode|Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. {{ModernBugfix|In Hammer, using string arguments will corrupt the [[VMF]] file's structure, making the file unviewable for the next Hammer session.|Remove the string argument manually with a text editor.}}{{  | {{IO|RunScriptCode|Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. {{ModernBugfix|In Hammer, using string arguments will corrupt the [[VMF]] file's structure, making the file unviewable for the next Hammer session.|Remove the string argument manually with a text editor.}}{{note|{{tf2}} Backtick characters ` are replaced with quotation marks at runtime, allowing quotation marks to be used when normally not possible.}}|param=string|since={{l4d2}}|also={{tf2}}}}  | ||
{{IO|CallScriptFunction|Calls a VScript function defined in the scope of the receiving entity.|param=string|since={{l4d2}}|also={{tf2}}|nofgd=1}}  | {{IO|CallScriptFunction|Calls a VScript function defined in the scope of the receiving entity.|param=string|since={{l4d2}}|also={{tf2}}|nofgd=1}}  | ||
{{IO|TerminateScriptScope|Destroys the script scope of the receving entity.|only={{tf2}}|nofgd=1}}  | {{IO|TerminateScriptScope|Destroys the script scope of the receving entity.|only={{tf2}}|nofgd=1}}  | ||
Revision as of 23:41, 3 January 2024
| CLogicScript | 
Template:Entity It is also available in 
 Team Fortress 2 and it is the container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.
KeyValues
- start ([todo internal name (i)])
 
- Group00 ([todo internal name (i)]) <targetname>
 - EntityGroup[0]
 
- vscripts ([todo internal name (i)])  <scriptlist> (in all games since 
) - Entity Scripts
 
- thinkfunction ([todo internal name (i)])  <string> (in all games since 
) - Think function
 
- end ([todo internal name (i)])
 
Inputs
- RunScriptFile  <script> (in all games since 
) (also in 
) - Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
 
- RunScriptCode  <string> (in all games since 
) (also in 
) - Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. Template:ModernBugfix
 
- CallScriptFunction  <string> (in all games since 
) (also in 
) !FGD - Calls a VScript function defined in the scope of the receiving entity.
 
- TerminateScriptScope   (only in 
) !FGD - Destroys the script scope of the receving entity.
 
See also
External links
- It's the vscript'ing documentation FAQ! (Steam Forums)
 - Scripting for Left 4 Dead 2 (Leeland.net) - Example uses of logic_script
 

