Half-Life 2 (Xbox): Difference between revisions

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==Key Differences between Xbox and PC==
==Key Differences between Xbox and PC==
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Locked at 640x480 or 720x480 render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
* Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.

Revision as of 00:48, 3 May 2023

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HL2XboxCover.jpg

Template:Game name was ported to Original Xbox Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.

Key Differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
  • Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure

See also