Half-Life 2 (Xbox): Difference between revisions
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==Key Differences between Xbox and PC== | ==Key Differences between Xbox and PC== | ||
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | * Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying. | ||
* Locked at | * Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS. | ||
* Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives. | * Uses file streaming and a unique filetype known as XZP. [[GCFScape]] is able to open these archives. | ||
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes. | * Different content filetypes: Audio and Video were converted to Xbox-specific filetypes. |
Revision as of 00:48, 3 May 2023
Template:Game name was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of
Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure