User:Naomi2319/sandbox2: Difference between revisions

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{{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}}
{{New icon|{{{1|4}}}|ico=Portal2-16px.png|link=Counter-Strike: Global Offensive (engine branch)|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#23B1E5|addtext={{{addtext|}}}}}
It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards.
It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards.
== Features ==
New since the {{csgobranch|4}} is:
; Cloth simulation
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
; Global lighting
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
; Screen-space Anti-aliasing
: Anti-aliasing for use with deferred shading
; Screen Space Ambient Occlusion
: [[Ssao]] post-process shader


== Availability ==
== Availability ==

Revision as of 01:39, 24 March 2023

Portal2-16px.png Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.

Features

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader

Availability