$surfaceprop: Difference between revisions
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Confirm:Is this fixed in
Left 4 Dead 2?
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Names are defined in <code><game>\scripts\surfaceproperties_manifest.txt</code> (and the files it references). For a list of Valve's stock props, see [[Material surface properties]]. | Names are defined in <code><game>\scripts\surfaceproperties_manifest.txt</code> (and the files it references). For a list of Valve's stock props, see [[Material surface properties]]. | ||
{{bug|{{l4d|4}} does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the <code>$surfaceprop</code> to something else to fix it.}} | {{bug|{{l4d|4}} does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the <code>$surfaceprop</code> to something else to fix it.{{modernConfirm|Is this fixed in {{l4d2|4}}?}} | ||
== In Materials == | == In Materials == |
Revision as of 11:23, 3 June 2023
The $surfaceprop command links the surface of either a material or model to a set of physical properties, including:
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- Mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
Syntax
Syntax is the same for both models and materials:
$surfaceprop <name>
Names are defined in <game>\scripts\surfaceproperties_manifest.txt
(and the files it references). For a list of Valve's stock props, see Material surface properties.
{{bug| Left 4 Dead does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the
$surfaceprop
to something else to fix it.


In Materials
$surfaceprop
is not linked to any particular shader, so it can be used at any time.- Only brush based shaders require this parameter.
$surfaceprop
must always be defined within the collision property of the QC file if anything other than the default is to be used, however.
In Models
- It is unclear whether a model's mass is calculated from
$surfaceprop
orprop_data
. - Surface props can be defined for individual bones with
$jointsurfaceprop
.