Half-Life 2 Sky List: Difference between revisions
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This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | ||
{{ | {{ModernNote|For HDR-capable games, you need to add ''_hdr'' to the end of sky names (''Excluding Episode 1 skies''), if it is not already there so it does not cause the Sky Texture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_''hdr'''').}} | ||
<onlyinclude> | <onlyinclude> | ||
These skyboxes are available to {{hl2|2}} and most games and mods using the {{Source|2}}. {{ | These skyboxes are available to {{hl2|2}} and most games and mods using the {{Source|2}}. {{ModernNote|{{l4d|2}}, {{csgo|2}}, and other newer games may not include any or all of these skyboxes.}} | ||
These skies are [[HDR]] capable if mapping for games that support it. | These skies are [[HDR]] capable if mapping for games that support it. | ||
</onlyinclude> | </onlyinclude> | ||
{{ | {{ModernNote|Map sdk_vehicles is not included in Half-Life 2 and it's series. Valve has made it for mod making purposes to make players try map and check if their mod works.}} | ||
The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. |
Revision as of 14:52, 7 February 2023
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to Half-Life 2 and most games and mods using the
Source. Template:ModernNote
These skies are HDR capable if mapping for games that support it.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |