Func respawnroom: Difference between revisions
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{{ | {{this is a|e2|name=func_respawnroom|game=Team Fortress 2}} | ||
{{code class|CFuncRespawnRoom|func_respawnroom.cpp}} | {{code class|CFuncRespawnRoom|func_respawnroom.cpp}} | ||
Revision as of 09:57, 4 January 2024
func_respawnroom is an e2 available in
Team Fortress 2.
Entity description
Designates a respawn room for a team.
Respawn rooms have the following properties:
- Gives players instant respawns when they change class or loadout.
- Blocks engineers from being able to build, similar to a func_nobuild entity.
- Forces players to drop carried item_teamflag entities.
- Forces players to drop active powerups.
- Grants MvM bots their spawn protection.
Keyvalues
TeamNum:
|
Flags
Inputs
Todo: Describe custom inputs.
- SetActive
- SetInactive
- ToggleActive
- RoundActivate
|
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
|