Info landmark: Difference between revisions
Jump to navigation
Jump to search

1416006136 (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{subpage|[[Level Transitions]]}} | {{subpage|[[Level Transitions]]}} | ||
__NOTOC__ | __NOTOC__ | ||
{{infotable | {{infotable | ||
| | |info_landmark | ||
|img=[[File:Info_landmark.png]] | |||
|type=e0 | |type=e0 | ||
|engine=2 | |engine=2 | ||
|in=0 | |in=0 | ||
}} | }} | ||
{{CD|CPointEntity|file1=subs.cpp}} | {{CD|CPointEntity|file1=subs.cpp}} | ||
{{entity|info_landmark|type=e0}} | {{entity|info_landmark|type=e0}} |
Revision as of 02:24, 9 February 2023


info_landmark | |
---|---|
![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games |
![]() |
---|
CPointEntity |
![]() |
Template:Entity It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in
)
- info_changelevel (only in
)