Half-Life: Source Sky List: Difference between revisions
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{{hls skylist| | {{Lang}} [[Category:Skybox]] [[Category: Half-Life: Source]] | ||
{{subpage|[[Half-Life: Source Level Creation]]}} | |||
{{#switch:{{{1}}}|#default=|home=This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.<br>}} | |||
<onlyinclude>These skyboxes are available in {{hls|2}}, {{hldms|2}}, and mods utilizing the {{hls|2}} content. | |||
{{hls skylist table 1}} | |||
==<includeonly>====</includeonly>Unused Skies<includeonly>====</includeonly>== | |||
These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in {{hls|2}}, {{Game link|Half-Life Deathmatch: Source}}, and mods utilizing the {{hls|2}} content. Skies from {{tfc|2}}, {{cs|2}} and {{dmc|2}} are present in the game files. | |||
Some [[light_environment]] entries from [[Half-Life Sky List]] may function with these. | |||
{{hls skylist table 2}}</onlyinclude> | |||
{{envart}} |
Revision as of 10:14, 29 January 2023
These skyboxes are available in Half-Life: Source,
Half-Life Deathmatch: Source, and mods utilizing the
Half-Life: Source content.
Unused Skies
These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in Half-Life: Source,
Half-Life Deathmatch: Source , and mods utilizing the
Half-Life: Source content. Skies from
Team Fortress Classic,
Counter-Strike and
Deathmatch Classic are present in the game files.
Some light_environment entries from Half-Life Sky List may function with these.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |