VScript: Difference between revisions
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Grande1900 (talk | contribs) (→Implementations: Added script functions) |
PolarManne (talk | contribs) (VScript is now in the main branch of TF2) |
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===[[Squirrel]] {{sq}}=== | ===[[Squirrel]] {{sq}}=== | ||
{{tf2|4}} | {{tf2|4}} | ||
:[[TF2 VScript Examples|Script Examples]] | :[[TF2 VScript Examples|Script Examples]] | ||
:[[List of TF2 Script Functions|List of Script Functions]] | :[[List of TF2 Script Functions|List of Script Functions]] |
Revision as of 20:48, 1 December 2022
VScript, introduced in Left 4 Dead 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source engine and external scripts. According to the
Alien Swarm SDK , the following scripting languages are supported or could be in the near future:
Script files are read from /scripts/vscripts/
inside the game directory.
To learn how VScripts are used, see VScript Fundamentals.
Implementations
Squirrel
|
Lua
|
Python |