Es/Tool textures (Source): Difference between revisions
Kestrelguy (talk | contribs) m (→General) |
Kestrelguy (talk | contribs) m (hacemos un poco traduciendo) |
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|- id="black_noportal_nofog" | |- id="black_noportal_nofog" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Noportal Nofog («Negro Ningunaportal Ningunaniebla»)</center> | | <center>Black Noportal Nofog<br>(«Negro Ningunaportal Ningunaniebla»)</center> | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
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|- id="black_noportal_skybox" | |- id="black_noportal_skybox" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Noportal Skybox («Negro Ningunaportal de Skybox»)</center> | | <center>Black Noportal Skybox<br>(«Negro Ningunaportal de Skybox»)</center> | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
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|{{tabletitle|Hace sombras}} | |{{tabletitle|Hace sombras}} | ||
|{{tabletitle|Corta<br>[[visleaf|VIS leaves]] {{en}}}} | |{{tabletitle|Corta<br>[[visleaf|VIS leaves]] {{en}}}} | ||
|{{tabletitle|Bloquea [[LOS|LDV]] {{en}} de | |{{tabletitle|Bloquea [[LOS|LDV]] {{en}} de PNJ}} | ||
|{{tabletitle|Sólida a PNJ}} | |{{tabletitle|Sólida a PNJ}} | ||
|{{tabletitle|Sólida a jugadores}} | |{{tabletitle|Sólida a jugadores}} | ||
Line 317: | Line 317: | ||
|{{tabletitle|Sólida a balas}} | |{{tabletitle|Sólida a balas}} | ||
|{{tabletitle|Uso/Notas}} | |{{tabletitle|Uso/Notas}} | ||
|- id="toolinvisiblenonsolid" | |- id="toolinvisiblenonsolid" | ||
| [[Image:Toolsinvisiblenonsolid.jpg]] | | [[Image:Toolsinvisiblenonsolid.jpg]] | ||
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|{{no}} | |{{no}} | ||
|{{No}} | |{{No}} | ||
| {{Sin|suf=:es}} | | {{Sin|suf=:es}} No sólida a nada, pero bloquea LDV. Useful as a utility texture, like buttons you should be able to clip into.{{todo|how is "clip" translated in this sense??}} | ||
Useful as a utility texture, like buttons you should be able to clip into. | |||
|- id="nodrawroof" | |- id="nodrawroof" | ||
|[[Image:Toolsnodraw.gif]] | |[[Image:Toolsnodraw.gif]] | ||
| <center>Nodraw Roof</center> | | <center>Nodraw Roof («Nodibuja Techo»)</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
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|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí<br>(ninguna marca)}} | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{css|suf=:es}} | | {{css|suf=:es}} Idéntica a <tt>Tools/ToolsNodraw</tt>, pero con un nobre diferente. | ||
|- id="nodrawwood" | |- id="nodrawwood" | ||
|[[Image:Toolsnodraw.gif]] | |[[Image:Toolsnodraw.gif]] | ||
| <center>Nodraw Wood</center> | | <center>Nodraw Wood («Nodibuja Madero»)</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
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|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí<br>(ninguna marca)}} | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{css|suf=:es}} | | {{css|suf=:es}} Idéntica a <tt>Tools/ToolsNodraw</tt>, pero hace ruidos de madero cuando se golpea. | ||
|- id="nodrawstone" | |- id="nodrawstone" | ||
|[[Image:Toolsnodraw.gif]] | |[[Image:Toolsnodraw.gif]] | ||
| <center>Nodraw Stone</center> | | <center>Nodraw Stone («Nodibuja Piedra»)</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
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|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} | | {{dmmm|suf=:es}} Idéntica a <tt>Tools/ToolsNodraw</tt>, pero hace ruidos de piedra cuando se golpea. | ||
|- id="nodrawinvisible" | |- id="nodrawinvisible" | ||
|[[Image:toolsnodrawinvisible.jpg]] | |[[Image:toolsnodrawinvisible.jpg]] | ||
| <center>Nodraw | | <center>Nodraw Invisible («Nodibuja Invisible»)</center> | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} | | {{dmmm|suf=:es}} Una textura Nodibuja translúcida. No sella la mapa. | ||
|- id="nodrawnoshadow" | |- id="nodrawnoshadow" | ||
|[[Image:toolsnodrawnoshadow.jpg]] | |[[Image:toolsnodrawnoshadow.jpg]] | ||
| <center>Nodraw | | <center>Nodraw Noshadow («Nodibuja Ningunasombra»)</center> | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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| [[Image:Toolsareaportal.gif]] | | [[Image:Toolsareaportal.gif]] | ||
| <center>[[Areaportal]]</center> | | <center>[[Areaportal]]</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 532: | Line 530: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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| [[Image:Toolsoccluder.gif]] | | [[Image:Toolsoccluder.gif]] | ||
| <center>[[Occluder]]</center> | | <center>[[Occluder]]</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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| [[Image:Toolsplayercont.gif]] | | [[Image:Toolsplayercont.gif]] | ||
| <center>Player Control Clip</center> | | <center>Player Control Clip</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes|Yes <br /> (Marks)}} | |{{Yes|Yes <br /> (Marks)}} | ||
|{{hl2ep2|removed|suf=:es}}{{Gmod|also|suf=:es}} | |{{hl2ep2|removed|suf=:es}}{{Gmod|also|suf=:es}} | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{bms|suf=:es}} A special clip used for clipping the leaves in Xen. | | {{bms|suf=:es}} A special clip used for clipping the leaves in Xen. | ||
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| [[Image:Toolsfog.gif]] | | [[Image:Toolsfog.gif]] | ||
| <center>Fog</center> | | <center>Fog</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | Yes <br /> (Marks)}} | |{{Yes | Yes <br /> (Marks)}} | ||
| {{confirm:es|Does not seem to work?}} (You can use this for {{ent:es|func_smokevolume}} instead of the Trigger texture, but NOT for {{ent:es|func_dustcloud}}.) | | {{confirm:es|Does not seem to work?}} (You can use this for {{ent:es|func_smokevolume}} instead of the Trigger texture, but NOT for {{ent:es|func_dustcloud}}.) | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | | |{{Yes|Sí<br>(ninguna marca)}} | ||
| This texture is used to make 3D [[skybox]]es. Casts light if there is a {{ent:es|light_environment}} entity in the map.<br> Cannot be used in the same [[PVS]] as the <tt>toolsskybox2d</tt> tool texture{{why:es}}.<br>Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's ''generally'' better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area. | | This texture is used to make 3D [[skybox]]es. Casts light if there is a {{ent:es|light_environment}} entity in the map.<br> Cannot be used in the same [[PVS]] as the <tt>toolsskybox2d</tt> tool texture{{why:es}}.<br>Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's ''generally'' better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area. | ||
|- id="skybox" | |- id="skybox" | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{Src07|since|suf=:es}} | | {{Src07|since|suf=:es}} | ||
Used to make 2D [[skybox]]es without displaying the [[3D Skybox]].<br>Casts light if there is a <tt>light_environment</tt> entity in the map. {{bug:es|Light cast from this texture can still be blocked by 3D skybox geometry.}}<br>Cannot be used in the same [[PVS]] as the <tt>toolsskybox</tt> tool texture. | Used to make 2D [[skybox]]es without displaying the [[3D Skybox]].<br>Casts light if there is a <tt>light_environment</tt> entity in the map. {{bug:es|Light cast from this texture can still be blocked by 3D skybox geometry.}}<br>Cannot be used in the same [[PVS]] as the <tt>toolsskybox</tt> tool texture. | ||
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| <center>SkyFog</center> | | <center>SkyFog</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
|{{N/A}} | |{{N/A}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
|{{Yes | Yes <br /> (Marks)}} | |{{Yes | Yes <br /> (Marks)}} | ||
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| [[Image:Fogvolume.jpg]] | | [[Image:Fogvolume.jpg]] | ||
| <center>[[fog_volume|Fog Volume]]</center> | | <center>[[fog_volume|Fog Volume]]</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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| <center>Skybox<br />NoLight</center> | | <center>Skybox<br />NoLight</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Identical to <tt>Skybox</tt>, but does not cast any light rays.{{tip:es|This is also true of Nodraw in any game while the skybox is visible.}} | | {{dmmm|suf=:es}} Identical to <tt>Skybox</tt>, but does not cast any light rays.{{tip:es|This is also true of Nodraw in any game while the skybox is visible.}} | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
| {{csgo|suf=:es}} Acts like <tt>Tools/ToolsInvisible</tt>. Possibly unimplemented. | | {{csgo|suf=:es}} Acts like <tt>Tools/ToolsInvisible</tt>. Possibly unimplemented. | ||
|- id="climb" | |- id="climb" | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{l4dseries|suf=:es}} A ladder only for Infected. '''Not''' visible to Infected Players during Versus, but can be climbed on. Use '''Climb Versus''' Instead. <br> | | {{l4dseries|suf=:es}} A ladder only for Infected. '''Not''' visible to Infected Players during Versus, but can be climbed on. Use '''Climb Versus''' Instead. <br> | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{l4dseries|suf=:es}} Seemingly identical to '''Climb Versus'''. The only difference is that <tt>tools\climb_alpha.[[vmt]]</tt> uses {{ent|$alphatest}}, while <tt>tools/climb_versus.vmt</tt> uses {{ent|$additive}}.<br> | | {{l4dseries|suf=:es}} Seemingly identical to '''Climb Versus'''. The only difference is that <tt>tools\climb_alpha.[[vmt]]</tt> uses {{ent|$alphatest}}, while <tt>tools/climb_versus.vmt</tt> uses {{ent|$additive}}.<br> | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{l4dseries|suf=:es}} A ladder only for infected. Must be used with {{ent|func_ladder}}; otherwise, it will be ignored by the navigation mesh editor and Special infected (which do not require a navigation mesh to move).<br> | | {{l4dseries|suf=:es}} A ladder only for infected. Must be used with {{ent|func_ladder}}; otherwise, it will be ignored by the navigation mesh editor and Special infected (which do not require a navigation mesh to move).<br> | ||
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| <div style="text-align: center;">[[Image:Toolsdotted.png]]</div> | | <div style="text-align: center;">[[Image:Toolsdotted.png]]</div> | ||
| <center>Dotted</center> | | <center>Dotted</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | Yes <br /> (Marks)}} | |{{Yes | Yes <br /> (Marks)}} | ||
| A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility or cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way. | | A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility or cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way. | ||
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| [[Image:toolsdynamicdifficulty.jpg]] | | [[Image:toolsdynamicdifficulty.jpg]] | ||
| <center>Dynamic Difficulty</center> | | <center>Dynamic Difficulty</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | Yes <br /> (Marks)}} | |{{Yes | Yes <br /> (Marks)}} | ||
| {{Sin|suf=:es}} Solid to grenades. Tied to the {{ent:es|trigger_dynamic_difficulty}} entity for the game's difficulty system. | | {{Sin|suf=:es}} Solid to grenades. Tied to the {{ent:es|trigger_dynamic_difficulty}} entity for the game's difficulty system. | ||
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| [[Image: tools_func_fishes.jpg]] | | [[Image: tools_func_fishes.jpg]] | ||
| <center>Func Fishes</center> | | <center>Func Fishes</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Used with the {{ent:es|func_fishes}} entity to spawn fish inside of its volume. | | {{dmmm|suf=:es}} Used with the {{ent:es|func_fishes}} entity to spawn fish inside of its volume. | ||
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| [[Image: tools_func_leaves.jpg]] | | [[Image: tools_func_leaves.jpg]] | ||
| <center>Func Leaves</center> | | <center>Func Leaves</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Used with the {{ent:es|func_leaves}} entity to spawn leaves particles inside its volume. | | {{dmmm|suf=:es}} Used with the {{ent:es|func_leaves}} entity to spawn leaves particles inside its volume. | ||
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| [[Image: toolsgray.jpg]] | | [[Image: toolsgray.jpg]] | ||
| <center>Gray</center> | | <center>Gray</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Purpose unknown; just a gray texture. | | {{dmmm|suf=:es}} Purpose unknown; just a gray texture. | ||
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| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Hide</center> | | <center>Hide</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
| {{bms|suf=:es}} A gradient from transparent to black. | | {{bms|suf=:es}} A gradient from transparent to black. | ||
{{csgo|suf=:es}} Has identical texture called <tt>cs_assault/assault_hide01</tt>. | {{csgo|suf=:es}} Has identical texture called <tt>cs_assault/assault_hide01</tt>. | ||
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|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_base_interaction}} brush entity to specify the only surfaces available for the player to interact with the entity. | | {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_base_interaction}} brush entity to specify the only surfaces available for the player to interact with the entity. | ||
|- id="invisibledisplacement" | |- id="invisibledisplacement" | ||
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|{{no}} | |{{no}} | ||
|{{no}} | |{{no}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{both | Depende de juego}} | |{{both | Depende de juego}} | ||
| Light is not blocked by this texture, except in {{csgo|suf=:es}}.<br> | | Light is not blocked by this texture, except in {{csgo|suf=:es}}.<br> | ||
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|{{Both|Depends on use}} | |{{Both|Depends on use}} | ||
|{{N/A}} | |{{N/A}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Both|Depends on use}} | |{{Both|Depends on use}} | ||
| {{l4dseries|suf=:es}} Basic {{ent:es|LightmappedGeneric}} that has no abilities other than being invisible.<br> | | {{l4dseries|suf=:es}} Basic {{ent:es|LightmappedGeneric}} that has no abilities other than being invisible.<br> | ||
Line 1,009: | Line 1,007: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{l4dseries|suf=:es}} Invisible texture, with metal [[$surfaceprop|surface properties.]] {{en}} Simmilar to how Nodraw Metal should have worked.<br> | | {{l4dseries|suf=:es}} Invisible texture, with metal [[$surfaceprop|surface properties.]] {{en}} Simmilar to how Nodraw Metal should have worked.<br> | ||
Line 1,036: | Line 1,034: | ||
| <center>Non-Interactive</center> | | <center>Non-Interactive</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_base_interaction}} brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity. | | {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_base_interaction}} brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity. | ||
|- id="shiproom" | |- id="shiproom" | ||
| [[Image:toolsshiproom.jpg]] | | [[Image:toolsshiproom.jpg]] | ||
| <center>Ship Room</center> | | <center>Ship Room</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes | | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_trigger_room}} brush entity to create several different rooms and special areas on the ship. | | {{ship|suf=:es}} Utility texture tied to the {{ent:es|ship_trigger_room}} brush entity to create several different rooms and special areas on the ship. | ||
|- id="tools_vitrail_light" | |- id="tools_vitrail_light" | ||
| [[Image: tools_vitrail_light.jpg]] | | [[Image: tools_vitrail_light.jpg]] | ||
| <center>Vitrail Light</center> | | <center>Vitrail Light</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Purpose currently unknown, properly used with some type of brush entity. | | {{dmmm|suf=:es}} Purpose currently unknown, properly used with some type of brush entity. | ||
Line 1,071: | Line 1,069: | ||
| [[image:Toolswarmlight.png]] | | [[image:Toolswarmlight.png]] | ||
| <center>Warm Light</center> | | <center>Warm Light</center> | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
| {{l4dseries|suf=:es}} Basic {{ent:es|UnlitGeneric}} texture that has no abilities.<br> | | {{l4dseries|suf=:es}} Basic {{ent:es|UnlitGeneric}} texture that has no abilities.<br> | ||
Used with {{ent:es|func_brush}} to make it non-solid and fade away when approached.<br> | Used with {{ent:es|func_brush}} to make it non-solid and fade away when approached.<br> | ||
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| [[Image: waterbounds.jpg]] | | [[Image: waterbounds.jpg]] | ||
| <center>Waterbounds</center> | | <center>Waterbounds</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Used underwater when water meets the skybox. | | {{dmmm|suf=:es}} Used underwater when water meets the skybox. | ||
Line 1,112: | Line 1,110: | ||
|{{both|Visible to Infected}} | |{{both|Visible to Infected}} | ||
|{{no}} | |{{no}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{no}} | |{{no}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{l4dseries|suf=:es}}{{csgo|suf=:es}} Used to indicate the borders of the playable area.<br> | | {{l4dseries|suf=:es}}{{csgo|suf=:es}} Used to indicate the borders of the playable area.<br> | ||
{{l4d|suf=:es}} Only visible to Infected players.<br> | {{l4d|suf=:es}} Only visible to Infected players.<br> | ||
Line 1,128: | Line 1,126: | ||
|{{Both|Doesn't work correctly}} | |{{Both|Doesn't work correctly}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
| {{csgo|suf=:es}} Used for brushes that are temporarily blocking Terrorists during the freezetime of the {{csgo mode|Retakes}} [[CS:GO Game Mode Commands|game mode]]. It is only visible to [[player]]s that are close to the origin of the entity that this material is applied to (e.g., {{ent:es|func_brush}}), achieved with the <code>PlayerProximity</code> [[material proxies|material proxy]]. | | {{csgo|suf=:es}} Used for brushes that are temporarily blocking Terrorists during the freezetime of the {{csgo mode|Retakes}} [[CS:GO Game Mode Commands|game mode]]. It is only visible to [[player]]s that are close to the origin of the entity that this material is applied to (e.g., {{ent:es|func_brush}}), achieved with the <code>PlayerProximity</code> [[material proxies|material proxy]]. | ||
{{Warning:es|Does not work as intended on [[world brush]]es and {{ent:es|func_detail}}s as they have no origin: The {{ent:es|$alpha}} is either equal to the <tt>$alpha</tt> of the closest functioning application of this material on screen or constant if there is none.}} | {{Warning:es|Does not work as intended on [[world brush]]es and {{ent:es|func_detail}}s as they have no origin: The {{ent:es|$alpha}} is either equal to the <tt>$alpha</tt> of the closest functioning application of this material on screen or constant if there is none.}} | ||
Line 1,159: | Line 1,157: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} |
Revision as of 17:25, 7 July 2022
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Texturas de herramienta (en inglés, «tool textures») se usan, en parte largo por los herramientos pero a veces por el motor, para hacer tareas especiales. Pueden encontrarse fácilmente en Hammer por usar "tools/" como un filtro en el navegador de texturas .
Cualquiera puede hacer su propia textura de herramienta por utilizar flags de material de compilar de mapa , p.ej. %compilenonsolid 1 («compilar no sólido»), %compileDetail 1 («compilar de detalle») y %compilenodraw 1 («compilar de no dibujar») para una textura de herramienta que no es sólida, no corta visleafs
y es invisible.
Una %tooltexture
también puede ajustarse que solo se ve en Hammer, mientras la $basetexture se ve en juego, pero las texturas de medida deben enviarse con la mapa o pueden no funcionan.
Template:Tip:es Template:Note:es Template:Note:es Template:Note:es
General
General: Común
Estas texturas de herramienta son disponibles en cada juego de Source.
Unos de estas texturas tienen usos especiales en unos juegos. Estas usos especiales se notan por tener el ícono del juego listado en la descripción. P.ej. ,
,
, etc.
Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso / Notas |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) | Template:Confusion:es
Esta textura se usa frequentemente para sólidos que están muy lejos y son oscuro. No puede iluminarse por nada tipo de luz, pero sí se afecta por color de niebla. | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) | (en todos juegos desde ![]() Idéntica a Tools/ToolsBlack, salvo en blanco. | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | Sí (ninguna marca) |
Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea todos projectizos. Proyectizos de PNJ, tal como la saliva ácido de obreras hormigas león, pueden pasar. Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una func_brush con su keyvalue "Solidity" ajustado a un estado sólido. | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | No | Sólido a los prop_physics, proyectizos, jugadores y PNJ. No sólida a balas.![]() ![]() Pendiente: don´t have a good source (e.g., game files) for translations of L4D terms | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | No | Usado con func_ladder en la mayoría de juegos multijugadores (que tienen ellas). | |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
No se dibuja en juego, sella fugas ![]() Portales de ![]() ![]() | |
![]() |
N/A | No | No | No | No | No | No | No | Sobrante de ![]() | |
![]() |
No | No | No | Sí | No | No | No | No | Bloquea la línea de visión de los PNJ ![]() ![]() mat_wireframe 1/2 revela que, aunque esta textura no bloquea visleaves ![]() | |
![]() |
No | Sí | No | No | No | No | No | No | Hace sombras artificialmente. Solamente usada en tiempo de compilar por VRAD ![]() ![]() ![]() | |
![]() |
Sí | No | No | No | No | No | No | No | Usado por triggers ![]() |
General—Para juego particular
Estas texturas de herramienta solo son disponibles en juegos particulares del motor Source.
Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso / Notas |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() ![]() Pendiente: Buscar para más sobre el sombreador
"black" | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() ![]() ![]() Hereda City17 %keywords varias de City17 de Tools/ToolsBlack. | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() | |
![]() |
(«Negro Ningunaportal Ningunaniebla») |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() |
![]() |
(«Negro Ningunaportal de Skybox») |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
![]() |
No | No | No | No | Sí | Sí | Sí | Sí (ninguna marca) |
![]() ![]() | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | Sí (ninguna marca) |
![]() ![]() | |
Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso/Notas |
![]() |
No | Sí | Sí | Sí | No | No | No | No | ![]() Pendiente: how is "clip" translated in this sense??
| |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
![]() |
No | No | No | No | Sí | Sí | Sí | N/A | ![]() | |
![]() |
No | No | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() ![]() | |
![]() |
No | No | Sí | Sí | Sí | Sí | Sí | N/A | ![]() ![]() | |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
Sí | No | No | No | No | No | No | No | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves ![]() |
Blocks NPC LOS ![]() |
Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
![]() |
Sí | No | No | No | No | No | No | No | ![]() | |
![]() |
Sí | No | No | No | No | No | No | No | ![]() | |
![]() |
No | No | No | No | Sí | Sí | Sí | No | ![]() | |
![]() |
No | No | No | No | Sí | Sí | Sí | No | ![]() |
Optimización
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Sí | No | Sí | No | No | No | No | No | Use with areaportals (func_areaportals and func_areaportalwindows). Can be used with other brush entities, such as some triggers. | |
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No | No | Sí | No | No | No | No | No | Instructs VVIS to cut visleaves along this texture, but does nothing else. | |
![]() |
No | No | No | No | No | No | No | No | Has no effect on anything. Skip faces are removed during compile, so a brush textured with Skip won't prevent leaks.
Useful in combination with Hint tool textures (to prevent the other sides from cutting vis) and as a tool in Hammer for grouping, moving and place-holding objects. | |
![]() |
Sí | No | No | No | No | No | No | No | Used only for the occluding sides of func_occluder entities. |
Clips
Clips—Common
These tool textures are available in every source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | No | No | Sí | Sí | No | No | Solid to players and NPCs but not other objects.
| |
![]() |
No | No | No | No | Sí | No | No | No | Solid to NPCs only.![]() ![]() ![]() ![]() ![]() | |
![]() |
No | No | No | No | No | Sí | No | No | Solid to players only.
| |
![]() |
Sí | Sí | Sí | N/A | Sí | Sí | Sí | Yes (Marks) |
(eliminado desde ![]() ![]() This texture has to be tied to an entity to gain any special abilities, but what entity is not yet confirmed. Seems that it is necessary for func_vehicleclip. (See Player Clip above for the tool texture that restricts player movement.) |
Clips—Game-Specific
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | No | No | No | No | Sólido a granadas | No | ![]() | |
![]() |
No | No | No | No | No | Sí | No | No | ![]() | |
![]() |
No | No | No | N/A | N/A | No | No | No | ![]() | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | No | ![]() |
Sky and Fog
Sky and Fog—Common
These tool textures are available in every Source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, ect.).
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Sí | No | Sí | No | Sí | Sí | Sí | Yes (Marks) |
![]() | |
![]() |
No | No | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
This texture is used to make 3D skyboxes. Casts light if there is a light_environment entity in the map. Cannot be used in the same PVS as the toolsskybox2d tool textureTemplate:Why:es. Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's generally better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area. | |
![]() |
No | No | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
(en todos juegos desde ![]() Used to make 2D skyboxes without displaying the 3D Skybox. | |
![]() |
No | Sí | Sí | N/A | N/A | Sí | N/A | Yes (Marks) |
The SkyFog texture does not contain any properties. There is currently no existing corresponding Shader called "skyfog". (Generates error Error: Material "tools/toolsskyfog" uses unknown shader "SkyFog" .) ![]() | |
![]() |
Sí | No | No | No | No | No | No | No | (en todos juegos desde ![]() Used in conjunction with multiple env_fog_controllers to change fog colours and densities in a level. |
Sky and Fog—Game-Specific
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
NoLight |
No | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() |
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | Sí | Sí | Sí | Sí | Sí | Sí | ![]() | |
No | No | No | No | Sí | Sí | Sí | No | ![]() ![]() Could be used in areas blocked by func_playerinfected_clip where Player Infected cannot go to and should be unable to see a climbing spot, but the AI should be able to use it for hordes. | ||
Visible to Infected | No | No | No | Sí | Sí | Sí | No | ![]() ![]() This tool texture has so far never been used in an official campaigns. | ||
Visible to Infected | No | No | No | Sí | Sí | Sí | No | ![]() ![]() | ||
Sí | No | Sí | No | Sí | Sí | Sí | Yes (Marks) |
A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility or cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way. | ||
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Yes (Marks) |
![]() | |
![]() |
Sí | No | No | No | Sí | Sí | Sí | N/A | ![]() | |
![]() |
Sí | No | No | No | Sí | Sí | Sí | N/A | ![]() | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
![]() |
Sí | No | Sí | No | Sí | Sí | Sí | Sí | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
![]() |
No | No | No | No | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
No | No | No | No | Sí | Sí | Sí | Depende de juego | Light is not blocked by this texture, except in ![]() Despite being in the Materials/Tools folder, this is not a tool texture. It has no abilities. It is simply an invisible texture used for displacement clipping, where you make an invisible displacement instead of a clip brush because making intricate clip brushes is difficult. | |
![]() |
Fully Translucent | Depends on use | Depends on use | N/A | Sí | Sí | Sí | Depends on use | ![]() ![]() Officially used like tools/invisibledisplacement for displacement clipping. | |
![]() |
No | No | Sí | No | Sí | Sí | Sí | No | ![]() ![]() ![]() Creates metal sparks when shot, but bullets pass through. | |
No Image | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | This is a special tool texture, intended to prevent VMEX from decompiling any maps using this custom tool texture. BSPSource ignores this, rendering it useless.
It does not really exist, as every user has to make their own, but it is listed here for completeness sake. | |
![]() |
No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
![]() | |
![]() |
Sí | No | No | No | Sí | Sí | Sí | N/A | ![]() | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí | ![]() ![]() Used with func_brush to make it non-solid and fade away when approached. | |
![]() |
Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
![]() |
Visible to Infected | No | Sí | No | Sí | Sí | Sí | Sí (ninguna marca) |
![]() ![]() ![]()
![]() | |
![]() |
Doesn't work correctly | No | Sí | No | Sí | Sí | Sí | Sí | ![]() ![]() PlayerProximity material proxy.
![]() |
VR-Specific Tool Textures
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | N/A | No | No | Sí | No | No | ![]() ![]() ![]() |