Es/Tool textures (Source): Difference between revisions
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! width="64px" | Imagen | ! width="64px" | Imagen | ||
! width="100px" | Nombre | ! width="100px" | Nombre | ||
! width="75px" | Visible si <br | ! width="75px" | Visible si<br>[[world brush:es|sólido de mundo]] | ||
! width="75px" | Hace sombras | ! width="75px" | Hace sombras | ||
! width="75px" | Corta <br | ! width="75px" | Corta<br>[[visleaf|VIS leaves]] {{en}} | ||
! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ | ! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ | ||
! width="75px" | Sólida a PNJ | ! width="75px" | Sólida a PNJ | ||
Line 71: | Line 71: | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí<br>( | |{{Yes|Sí<br>(ninguna marca)}} | ||
| Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea ''todos'' projectizos. Proyectizos de PNJ, tal como la saliva ácido de [[npc_antlion:es|obreras hormigas león]], pueden pasar.<br> | | Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea ''todos'' projectizos. Proyectizos de PNJ, tal como la saliva ácido de [[npc_antlion:es|obreras hormigas león]], pueden pasar.<br> | ||
Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una {{ent:es|func_brush}} con su keyvalue "Solidity" ajustado a un estado sólido.<br> | Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una {{ent:es|func_brush}} con su keyvalue "Solidity" ajustado a un estado sólido.<br> | ||
Line 112: | Line 112: | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí}} | |{{Yes|Sí}} | ||
|{{Yes|Sí <br | |{{Yes|Sí<br>(ninguna marca)}} | ||
| <!-- | | <!-- | ||
===Nodraw=== | ===Nodraw=== | ||
Line 143: | Line 143: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
| Bloquea la [[line of sight|línea de visión]] de los [[NPC|PNJ]] {{en}} y [[bot]]es {{en}}.<br> {{ent:es|mat_wireframe|1/2}} revela que, aunque esta textura no bloquea [[visleaf|visleaves]] {{en}}, dibuja polígonos cruces, y en su mismo pueden impedir que el motor represente sólidos envueltos. Esto puede rodearse por transformar el sólido a una {{ent:es|func_brush}} son su clavevalor <tt>Solidity</tt> puesto a un estado sólido. (Una <tt>func_brush</tt> de Bloquea LDV | | Bloquea la [[line of sight|línea de visión]] de los [[NPC|PNJ]] {{en}} y [[bot]]es {{en}}.<br> {{ent:es|mat_wireframe|1/2}} revela que, aunque esta textura no bloquea [[visleaf|visleaves]] {{en}}, dibuja polígonos cruces, y en su mismo pueden impedir que el motor represente sólidos envueltos. Esto puede rodearse por transformar el sólido a una {{ent:es|func_brush}} son su clavevalor <tt>Solidity</tt> puesto a un estado sólido. (Una <tt>func_brush</tt> de Bloquea LDV aún puede atravesarse en este estado.) | ||
|- id="blocklight" | |- id="blocklight" | ||
| [[Image:Toolsblocklight.gif]] | | [[Image:Toolsblocklight.gif]] | ||
| <center>Block Light</center> | | <center>Block Light («Bloquea Luz»)</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 155: | Line 155: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
| | | Hace sombras artificialmente. Solamente usada en tiempo de compilar por [[VRAD]] {{en}}. No sella [[leak|fugas]] {{en}}. Vea más usos [[Advanced Lighting#Shadow creation|aquí]] {{en}}. | ||
|- id="trigger" | |- id="trigger" | ||
| [[Image:Toolstrigger.gif]] | | [[Image:Toolstrigger.gif]] | ||
| <center>Trigger</center> | | <center>Trigger</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 167: | Line 167: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
| | | Usado por [[triggers]] {{en}} y {{ent:es|func_viscluster}}s. | ||
|} | |} | ||
=== | ===General—Para juego particular=== | ||
Estas texturas de herramienta solo son disponibles en juegos particulares del motor Source. | |||
{| class="standard-table" | {| class="standard-table" | ||
! width="64px" | | ! width="64px" | Imagen | ||
! width="100px" | | ! width="100px" | Nombre | ||
! width="75px" | Visible | ! width="75px" | Visible si<br>[[world brush:es|sólido de mundo]] | ||
! width="75px" | | ! width="75px" | Hace sombras | ||
! width="75px" | | ! width="75px" | Corta<br>[[visleaf|VIS leaves]] {{en}} | ||
! width="75px" | | ! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ | ||
! width="75px" | | ! width="75px" | Sólida a PNJ | ||
! width="75px" | | ! width="75px" | Sólida a jugadores | ||
! width="75px" | | ! width="75px" | Sólida a físicas | ||
! width="75px" | | ! width="75px" | Sólida a balas | ||
! | ! Uso / Notas | ||
|- id="black_cheap" | |- id="black_cheap" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Cheap</center> | | <center>Black Cheap («Negro Económico»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{Portal2|suf=:es}} | | {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>; la sola diferencia es que esta usa el sombreador especial <tt>"black"</tt>.<br>{{Gmod|suf=:es}} tiene un repuesto que funciona en motores más mayores.{{todo:es|Buscar para más sobre el sombreador <code>"black"</code>}} | ||
|- id="black_nofog" | |- id="black_nofog" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Nofog</center> | | <center>Black Nofog («Negro Ningunaniebla»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{l4dseries|suf=:es}} | | {{tf2|suf=:es}}{{l4dseries|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero ninguna niebla aparece delante de ella. Usa el sombreador {{ent:es|UnlitGeneric}}.<br> | ||
Hereda City17 {{ent:es|%keywords}} varias de City17 de <tt>Tools/ToolsBlack</tt>. | |||
|- id="black_noportal" | |- id="black_noportal" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Noportal</center> | | <center>Black Noportal («Negro Ningunaportal»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{Portal2|suf=:es}} | | {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>. Parece que era destinada para una versión no portalable, pero esto ya es el caso con la textura normala en el juego final. | ||
|- id="black_noportal_nofog" | |- id="black_noportal_nofog" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Noportal Nofog</center> | | <center>Black Noportal Nofog («Negro Ningunaportal Ningunaniebla»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{Portal2|suf=:es}} | | {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero no representa niebla. | ||
|- id="black_noportal_skybox" | |- id="black_noportal_skybox" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Noportal Skybox</center> | | <center>Black Noportal Skybox («Negro Ningunaportal de Skybox»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack_Cheap</tt>. | | {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack_Cheap</tt>. | ||
|- id="nolight" | |- id="nolight" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Nolight</center> | | <center>Nolight («Ningunaluz»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(marcas)}} | ||
| {{as|suf=:es}} | | {{as|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero se usa en lugar por alguna razón. | ||
|- id="nolight_arkane" | |- id="nolight_arkane" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| <center>Black Arkane</center> | | <center>Black Arkane («Negro de Arkane»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} | | {{dmmm|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero se usa en lugar por alguna razón. | ||
|- id="white_arkane" | |- id="white_arkane" | ||
| [[Image:Toolswhite.gif]] | | [[Image:Toolswhite.gif]] | ||
| <center>White Arkane</center> | | <center>White Arkane («Blanco de Arkane»)</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} | | {{dmmm|suf=:es}} Idéntica a <tt>Tools/ToolsWhite</tt>, pero se usa en lugar por alguna razón. | ||
|- id="blockbullets" | |- id="blockbullets" | ||
| [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
| <center>Block Bullets 2</center> | | <center>Block Bullets 2 («Bloquea Balas 2»)</center> | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{tf2|suf=:es}} | | {{tf2|suf=:es}} Idéntica a <tt>Tools/ToolsBlockBullets</tt>, pero no corta [[visleaf|visleaves]] {{en}}. | ||
|- id="toolsblocksbullets_forcefield" | |- id="toolsblocksbullets_forcefield" | ||
| [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
| <center>Blocks Bullets Forcefield</center> | | <center>Blocks Bullets Forcefield («Bloquea Balas Campo de Fuerza»)</center> | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{ | |{{Yes|Sí}} | ||
|{{Yes | | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{Sin|suf=:es}} | | {{Sin|suf=:es}} Idéntica a <tt>Tools/ToolsBlockBullets</tt>, pero usa el [[$surfaceprop|surfaceprop]] {{en}} "forcefield". | ||
|- id="title" | |- id="title" | ||
|{{tabletitle| | |{{tabletitle|Imagen}} | ||
|{{tabletitle| | |{{tabletitle|Nombre}} | ||
|{{tabletitle|Visible si <br | |{{tabletitle|Visible si<br>[[world brush:es|sólido de mundo]]}} | ||
|{{tabletitle| | |{{tabletitle|Hace sombras}} | ||
|{{tabletitle| | |{{tabletitle|Corta<br>[[visleaf|VIS leaves]] {{en}}}} | ||
|{{tabletitle| | |{{tabletitle|Bloquea [[LOS|LDV]] {{en}} de los PNJ}} | ||
|{{tabletitle| | |{{tabletitle|Sólida a PNJ}} | ||
|{{tabletitle| | |{{tabletitle|Sólida a jugadores}} | ||
|{{tabletitle| | |{{tabletitle|Sólida a físicas}} | ||
|{{tabletitle| | |{{tabletitle|Sólida a balas}} | ||
|{{tabletitle| | |{{tabletitle|Uso/Notas}} | ||
|- id="nodrawroof" | |- id="nodrawroof" | ||
|- id="toolinvisiblenonsolid" | |- id="toolinvisiblenonsolid" | ||
| [[Image:Toolsinvisiblenonsolid.jpg]] | | [[Image:Toolsinvisiblenonsolid.jpg]] | ||
| <center>Invisible | | <center>Invisible Non-Solid («Invisible No Sólido»)</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
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| <center>Nodraw Roof</center> | | <center>Nodraw Roof</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but with a different texture name. | | {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but with a different texture name. | ||
|- id="nodrawwood" | |- id="nodrawwood" | ||
Line 347: | Line 347: | ||
| <center>Nodraw Wood</center> | | <center>Nodraw Wood</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make wood impact sounds when hit. | | {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make wood impact sounds when hit. | ||
|- id="nodrawstone" | |- id="nodrawstone" | ||
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| <center>Nodraw Stone</center> | | <center>Nodraw Stone</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make stone impact sounds when hit. | | {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make stone impact sounds when hit. | ||
Line 374: | Line 374: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} A translucent Nodraw texture. Cannot be used to seal the map. | | {{dmmm|suf=:es}} A translucent Nodraw texture. Cannot be used to seal the map. | ||
Line 384: | Line 384: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Identical to Nodraw but does not cast any shadows. | | {{dmmm|suf=:es}} Identical to Nodraw but does not cast any shadows. | ||
Line 396: | Line 396: | ||
| <center>Nodraw Metal</center> | | <center>Nodraw Metal</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{l4d2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt> but with metal [[$surfaceprop|surfaceprop]] {{en}}, Does not show metal marks. You may want to use <tt>Tools/Invismetal</tt> instead. | | {{l4d2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt> but with metal [[$surfaceprop|surfaceprop]] {{en}}, Does not show metal marks. You may want to use <tt>Tools/Invismetal</tt> instead. | ||
|- id="nodrawsurfaceprop" | |- id="nodrawsurfaceprop" | ||
Line 409: | Line 409: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{N/A}} | |{{N/A}} | ||
| {{dmmm|suf=:es}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] {{en}} types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | | {{dmmm|suf=:es}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] {{en}} types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | ||
Line 420: | Line 420: | ||
| <center>Nodraw Portalable</center> | | <center>Nodraw Portalable</center> | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes| | |{{Yes|Sí<br>(ninguna marca)}} | ||
| {{portal2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but portals can be placed on this texture. | | {{portal2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but portals can be placed on this texture. | ||
|- id="viscluster" | |- id="viscluster" | ||
| [[Image:Tools_Viscluster.png|64px]] | | [[Image:Tools_Viscluster.png|64px]] | ||
| <center>Viscluster</center> | | <center>Viscluster</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 455: | Line 455: | ||
| [[Image:Tools_xogvolume.png|64px]] | | [[Image:Tools_xogvolume.png|64px]] | ||
| <center>XOG Volume</center> | | <center>XOG Volume</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 467: | Line 467: | ||
| [[Image:Tools_csm_volume.png]] | | [[Image:Tools_csm_volume.png]] | ||
| <center>CSM Volume</center> | | <center>CSM Volume</center> | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
Line 483: | Line 483: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{bms|suf=:es}} A tool texture used for {{ent:es|color_correction_volume}}. | | {{bms|suf=:es}} A tool texture used for {{ent:es|color_correction_volume}}. | ||
Line 495: | Line 495: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{Yes}} | |{{Yes|Sí}} | ||
|{{No}} | |{{No}} | ||
| {{bms|suf=:es}} A tool texture used for {{ent:es|trigger_soundscape}}. | | {{bms|suf=:es}} A tool texture used for {{ent:es|trigger_soundscape}}. |
Revision as of 08:29, 7 July 2022
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Texturas de herramienta (en inglés, «tool textures») se usan, en parte largo por los herramientos pero a veces por el motor, para hacer tareas especiales. Pueden encontrarse fácilmente en Hammer por usar "tools/" como un filtro en el navegador de texturas .
Cualquiera puede hacer su propia textura de herramienta por utilizar flags de material de compilar de mapa , p.ej. %compilenonsolid 1 («compilar no sólido»), %compileDetail 1 («compilar de detalle») y %compilenodraw 1 («compilar de no dibujar») para una textura de herramienta que no es sólida, no corta visleafs
y es invisible.
Una %tooltexture
también puede ajustarse que solo se ve en Hammer, mientras la $basetexture se ve en juego, pero las texturas de medida deben enviarse con la mapa o pueden no funcionan.
Template:Tip:es Template:Note:es Template:Note:es Template:Note:es
General
General: Común
Estas texturas de herramienta son disponibles en cada juego de Source.
Unos de estas texturas tienen usos especiales en unos juegos. Estas usos especiales se notan por tener el ícono del juego listado en la descripción. P.ej. ,
,
, etc.
Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso / Notas |
---|---|---|---|---|---|---|---|---|---|---|
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) | Template:Confusion:es
Esta textura se usa frequentemente para sólidos que están muy lejos y son oscuro. No puede iluminarse por nada tipo de luz, pero sí se afecta por color de niebla. | |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) | (en todos juegos desde ![]() Idéntica a Tools/ToolsBlack, salvo en blanco. | |
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No | No | Sí | No | Sí | Sí | Sí | Sí (ninguna marca) |
Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea todos projectizos. Proyectizos de PNJ, tal como la saliva ácido de obreras hormigas león, pueden pasar. Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una func_brush con su keyvalue "Solidity" ajustado a un estado sólido. | |
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No | No | Sí | No | Sí | Sí | Sí | No | Sólido a los prop_physics, proyectizos, jugadores y PNJ. No sólida a balas.![]() ![]() Pendiente: don´t have a good source (e.g., game files) for translations of L4D terms | |
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No | No | Sí | No | Sí | Sí | Sí | No | Usado con func_ladder en la mayoría de juegos multijugadores (que tienen ellas). | |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
No se dibuja en juego, sella fugas ![]() Portales de ![]() ![]() | |
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N/A | No | No | No | No | No | No | No | Sobrante de ![]() | |
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No | No | No | Sí | No | No | No | No | Bloquea la línea de visión de los PNJ ![]() ![]() mat_wireframe 1/2 revela que, aunque esta textura no bloquea visleaves ![]() | |
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No | Sí | No | No | No | No | No | No | Hace sombras artificialmente. Solamente usada en tiempo de compilar por VRAD ![]() ![]() ![]() | |
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Sí | No | No | No | No | No | No | No | Usado por triggers ![]() |
General—Para juego particular
Estas texturas de herramienta solo son disponibles en juegos particulares del motor Source.
Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso / Notas |
---|---|---|---|---|---|---|---|---|---|---|
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() ![]() Pendiente: Buscar para más sobre el sombreador
"black" | |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
![]() ![]() ![]() Hereda City17 %keywords varias de City17 de Tools/ToolsBlack. | |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | Sí (marcas) |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
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Sí | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
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No | No | No | No | Sí | Sí | Sí | Sí (ninguna marca) |
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No | No | Sí | No | Sí | Sí | Sí | Sí (ninguna marca) |
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Imagen | Nombre | Visible si sólido de mundo |
Hace sombras | Corta VIS leaves ![]() |
Bloquea LDV ![]() |
Sólida a PNJ | Sólida a jugadores | Sólida a físicas | Sólida a balas | Uso/Notas |
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No | Sí | Sí | Sí | No | No | No | No | ![]() Useful as a utility texture, like buttons you should be able to clip into. | |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
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No | Sí | Sí | Sí | Sí | Sí | Sí | N/A | ![]() | |
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Invisible |
No | No | No | No | Sí | Sí | Sí | N/A | ![]() |
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Noshadow |
No | No | Sí | Sí | Sí | Sí | Sí | N/A | ![]() |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
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No | No | Sí | Sí | Sí | Sí | Sí | N/A | ![]() ![]() | |
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No | Sí | Sí | Sí | Sí | Sí | Sí | Sí (ninguna marca) |
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Sí | No | No | No | No | No | No | No | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves ![]() |
Blocks NPC LOS ![]() |
Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
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Sí | No | No | No | No | No | No | No | ![]() | |
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Sí | No | No | No | No | No | No | No | ![]() | |
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No | No | No | No | Sí | Sí | Sí | No | ![]() | |
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No | No | No | No | Sí | Sí | Sí | No | ![]() |
Optimización
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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Yes | No | Yes | No | No | No | No | No | Use with areaportals (func_areaportals and func_areaportalwindows). Can be used with other brush entities, such as some triggers. | |
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No | No | Yes | No | No | No | No | No | Instructs VVIS to cut visleaves along this texture, but does nothing else. | |
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No | No | No | No | No | No | No | No | Has no effect on anything. Skip faces are removed during compile, so a brush textured with Skip won't prevent leaks.
Useful in combination with Hint tool textures (to prevent the other sides from cutting vis) and as a tool in Hammer for grouping, moving and place-holding objects. | |
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Yes | No | No | No | No | No | No | No | Used only for the occluding sides of func_occluder entities. |
Clips
Clips—Common
These tool textures are available in every source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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No | No | No | No | Yes | Yes | No | No | Solid to players and NPCs but not other objects.
| |
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No | No | No | No | Sí | No | No | No | Solid to NPCs only.![]() ![]() ![]() ![]() ![]() | |
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No | No | No | No | No | Yes | No | No | Solid to players only.
| |
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Yes | Yes | Yes | N/A | Yes | Yes | Yes | Yes (Marks) |
(eliminado desde ![]() ![]() This texture has to be tied to an entity to gain any special abilities, but what entity is not yet confirmed. Seems that it is necessary for func_vehicleclip. (See Player Clip above for the tool texture that restricts player movement.) |
Clips—Game-Specific
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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No | No | No | No | No | No | Sólido a granadas | No | ![]() | |
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No | No | No | No | No | Yes | No | No | ![]() | |
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No | No | No | N/A | N/A | No | No | No | ![]() | |
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No | No | Yes | No | Yes | Yes | Yes | No | ![]() |
Sky and Fog
Sky and Fog—Common
These tool textures are available in every Source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, ect.).
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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Yes | No | Yes | No | Yes | Yes | Yes | Yes (Marks) |
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No | No | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
This texture is used to make 3D skyboxes. Casts light if there is a light_environment entity in the map. Cannot be used in the same PVS as the toolsskybox2d tool textureTemplate:Why:es. Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's generally better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area. | |
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No | No | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
(en todos juegos desde ![]() Used to make 2D skyboxes without displaying the 3D Skybox. | |
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No | Yes | Yes | N/A | N/A | Yes | N/A | Yes (Marks) |
The SkyFog texture does not contain any properties. There is currently no existing corresponding Shader called "skyfog". (Generates error Error: Material "tools/toolsskyfog" uses unknown shader "SkyFog" .) ![]() | |
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Yes | No | No | No | No | No | No | No | (en todos juegos desde ![]() Used in conjunction with multiple env_fog_controllers to change fog colours and densities in a level. |
Sky and Fog—Game-Specific
These tool textures are only available in specific Source engine games.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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NoLight |
No | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() |
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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No | No | Yes | Yes | Yes | Yes | Yes | Yes | ![]() | |
No | No | No | No | Yes | Yes | Yes | No | ![]() ![]() Could be used in areas blocked by func_playerinfected_clip where Player Infected cannot go to and should be unable to see a climbing spot, but the AI should be able to use it for hordes. | ||
Visible to Infected | No | No | No | Yes | Yes | Yes | No | ![]() ![]() This tool texture has so far never been used in an official campaigns. | ||
Visible to Infected | No | No | No | Yes | Yes | Yes | No | ![]() ![]() | ||
Yes | No | Yes | No | Yes | Yes | Yes | Yes (Marks) |
A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility or cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way. | ||
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (Marks) |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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Yes | No | Yes | No | Yes | Yes | Yes | Yes | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
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No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |
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No | No | No | No | Yes | Yes | Yes | Depende de juego | Light is not blocked by this texture, except in ![]() Despite being in the Materials/Tools folder, this is not a tool texture. It has no abilities. It is simply an invisible texture used for displacement clipping, where you make an invisible displacement instead of a clip brush because making intricate clip brushes is difficult. | |
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Fully Translucent | Depends on use | Depends on use | N/A | Yes | Yes | Yes | Depends on use | ![]() ![]() Officially used like tools/invisibledisplacement for displacement clipping. | |
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No | No | Yes | No | Yes | Yes | Yes | No | ![]() ![]() ![]() Creates metal sparks when shot, but bullets pass through. | |
No Image | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | This is a special tool texture, intended to prevent VMEX from decompiling any maps using this custom tool texture. BSPSource ignores this, rendering it useless.
It does not really exist, as every user has to make their own, but it is listed here for completeness sake. | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ![]() ![]() Used with func_brush to make it non-solid and fade away when approached. | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
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Visible to Infected | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |
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Doesn't work correctly | No | Yes | No | Yes | Yes | Yes | Yes | ![]() ![]() PlayerProximity material proxy.
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VR-Specific Tool Textures
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
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No | No | N/A | No | No | Yes | No | No | ![]() ![]() ![]() |