La información en este artículo es para Source. Haga clic aquí para más información.

Es/Tool textures (Source): Difference between revisions

From Valve Developer Community
< Es
Jump to navigation Jump to search
Line 22: Line 22:
! width="64px" | Imagen
! width="64px" | Imagen
! width="100px" | Nombre
! width="100px" | Nombre
! width="75px" | Visible si <br /> [[world brush:es|sólido de mundo]]
! width="75px" | Visible si<br>[[world brush:es|sólido de mundo]]
! width="75px" | Hace sombras
! width="75px" | Hace sombras
! width="75px" | Corta <br /> [[visleaf|VIS leaves]] {{en}}
! width="75px" | Corta<br>[[visleaf|VIS leaves]] {{en}}
! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ
! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ
! width="75px" | Sólida a PNJ
! width="75px" | Sólida a PNJ
Line 71: Line 71:
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí<br>(No marcas)}}
|{{Yes|Sí<br>(ninguna marca)}}
| Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea ''todos'' projectizos. Proyectizos de PNJ, tal como la saliva ácido de [[npc_antlion:es|obreras hormigas león]], pueden pasar.<br>
| Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea ''todos'' projectizos. Proyectizos de PNJ, tal como la saliva ácido de [[npc_antlion:es|obreras hormigas león]], pueden pasar.<br>
Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una {{ent:es|func_brush}} con su keyvalue "Solidity" ajustado a un estado sólido.<br>
Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una {{ent:es|func_brush}} con su keyvalue "Solidity" ajustado a un estado sólido.<br>
Line 112: Line 112:
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí}}
|{{Yes|Sí <br /> (No marcas)}}
|{{Yes|Sí<br>(ninguna marca)}}
| <!--  
| <!--  
===Nodraw===
===Nodraw===
Line 143: Line 143:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
| Bloquea la [[line of sight|línea de visión]] de los [[NPC|PNJ]] {{en}} y [[bot]]es {{en}}.<br> {{ent:es|mat_wireframe|1/2}} revela que, aunque esta textura no bloquea [[visleaf|visleaves]] {{en}}, dibuja polígonos cruces, y en su mismo pueden impedir que el motor represente sólidos envueltos. Esto puede rodearse por transformar el sólido a una {{ent:es|func_brush}} son su clavevalor <tt>Solidity</tt> puesto a un estado sólido. (Una <tt>func_brush</tt> de Bloquea LDV can still be traversed in this state.)
| Bloquea la [[line of sight|línea de visión]] de los [[NPC|PNJ]] {{en}} y [[bot]]es {{en}}.<br> {{ent:es|mat_wireframe|1/2}} revela que, aunque esta textura no bloquea [[visleaf|visleaves]] {{en}}, dibuja polígonos cruces, y en su mismo pueden impedir que el motor represente sólidos envueltos. Esto puede rodearse por transformar el sólido a una {{ent:es|func_brush}} son su clavevalor <tt>Solidity</tt> puesto a un estado sólido. (Una <tt>func_brush</tt> de Bloquea LDV aún puede atravesarse en este estado.)
|- id="blocklight"
|- id="blocklight"
| [[Image:Toolsblocklight.gif]]
| [[Image:Toolsblocklight.gif]]
| <center>Block Light</center>
| <center>Block Light («Bloquea Luz»)</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 155: Line 155:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
| Casts shadows artificially. Only used at compile time by [[VRAD]]. Does not seal [[leak]]s. See more uses [[Advanced Lighting#Shadow creation|here]].
| Hace sombras artificialmente. Solamente usada en tiempo de compilar por [[VRAD]] {{en}}. No sella [[leak|fugas]] {{en}}. Vea más usos [[Advanced Lighting#Shadow creation|aquí]] {{en}}.
|- id="trigger"
|- id="trigger"
| [[Image:Toolstrigger.gif]]
| [[Image:Toolstrigger.gif]]
| <center>Trigger</center>
| <center>Trigger</center>
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 167: Line 167:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
| Used on [[triggers]] {{en}} and on {{ent:es|func_viscluster}} entities.
| Usado por [[triggers]] {{en}} y {{ent:es|func_viscluster}}s.
|}
|}


===General—Game-specific===
===General—Para juego particular===
These tool textures are only available in specific Source engine games.
Estas texturas de herramienta solo son disponibles en juegos particulares del motor Source.
{| class="standard-table"
{| class="standard-table"
! width="64px" | Image
! width="64px" | Imagen
! width="100px" | Name
! width="100px" | Nombre
! width="75px" | Visible if <br /> [[world brush]]
! width="75px" | Visible si<br>[[world brush:es|sólido de mundo]]
! width="75px" | Casts shadows
! width="75px" | Hace sombras
! width="75px" | Cuts <br /> [[visleaf|VIS leaves]]
! width="75px" | Corta<br>[[visleaf|VIS leaves]] {{en}}
! width="75px" | Blocks NPC [[LOS]]
! width="75px" | Bloquea [[Line of sight|LDV]] {{en}} de PNJ
! width="75px" | Solid to NPCs
! width="75px" | Sólida a PNJ
! width="75px" | Solid to player(s)
! width="75px" | Sólida a jugadores
! width="75px" | Solid to physics
! width="75px" | Sólida a físicas
! width="75px" | Solid to bullets
! width="75px" | Sólida a balas
! Usage / Notes
! Uso / Notas
|- id="black_cheap"
|- id="black_cheap"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Cheap</center>
| <center>Black Cheap («Negro Económico»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{Portal2|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>, the only difference is that uses special <code>"black"</code> shader.<br/> {{Gmod|suf=:es}} has a replacement that works with older engines. <br/>{{todo:es|Find more about <code>"black"</code> shader}}
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>; la sola diferencia es que esta usa el sombreador especial <tt>"black"</tt>.<br>{{Gmod|suf=:es}} tiene un repuesto que funciona en motores más mayores.{{todo:es|Buscar para más sobre el sombreador <code>"black"</code>}}
|- id="black_nofog"
|- id="black_nofog"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Nofog</center>
| <center>Black Nofog («Negro Ningunaniebla»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{l4dseries|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>, but no fog will appear in front of it. Uses the {{ent:es|UnlitGeneric}} shader.<br>
| {{tf2|suf=:es}}{{l4dseries|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero ninguna niebla aparece delante de ella. Usa el sombreador {{ent:es|UnlitGeneric}}.<br>
Inherits various City17 [[%25keywords]] from <tt>Tools/ToolsBlack</tt>.
Hereda City17 {{ent:es|%keywords}} varias de City17 de <tt>Tools/ToolsBlack</tt>.
|- id="black_noportal"
|- id="black_noportal"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Noportal</center>
| <center>Black Noportal («Negro Ningunaportal»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{Portal2|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>. Seems to have been intended as a non-portalable version, but this is already the case with the normal texture in the final game.
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>. Parece que era destinada para una versión no portalable, pero esto ya es el caso con la textura normala en el juego final.
|- id="black_noportal_nofog"
|- id="black_noportal_nofog"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Noportal Nofog</center>
| <center>Black Noportal Nofog («Negro Ningunaportal Ningunaniebla»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{Portal2|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>, but does not render fog.
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero no representa niebla.
|- id="black_noportal_skybox"
|- id="black_noportal_skybox"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Noportal Skybox</center>
| <center>Black Noportal Skybox («Negro Ningunaportal de Skybox»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack_Cheap</tt>.
| {{Portal2|suf=:es}} Idéntica a <tt>Tools/ToolsBlack_Cheap</tt>.
|- id="nolight"
|- id="nolight"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Nolight</center>
| <center>Nolight («Ningunaluz»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (Marks)}}
|{{Yes|<br>(marcas)}}
| {{as|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>, but for some reason is used instead.
| {{as|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero se usa en lugar por alguna razón.
|- id="nolight_arkane"
|- id="nolight_arkane"
| [[Image:Toolsblack.gif]]
| [[Image:Toolsblack.gif]]
| <center>Black Arkane</center>
| <center>Black Arkane («Negro de Arkane»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsBlack</tt>, but for some reason is used instead.
| {{dmmm|suf=:es}} Idéntica a <tt>Tools/ToolsBlack</tt>, pero se usa en lugar por alguna razón.
|- id="white_arkane"
|- id="white_arkane"
| [[Image:Toolswhite.gif]]
| [[Image:Toolswhite.gif]]
| <center>White Arkane</center>
| <center>White Arkane («Blanco de Arkane»)</center>
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsWhite</tt>, but for some reason is used instead.
| {{dmmm|suf=:es}} Idéntica a <tt>Tools/ToolsWhite</tt>, pero se usa en lugar por alguna razón.
|- id="blockbullets"
|- id="blockbullets"
| [[Image:Toolsblockbullets.gif]]
| [[Image:Toolsblockbullets.gif]]
| <center>Block Bullets 2</center>
| <center>Block Bullets 2 («Bloquea Balas 2»)</center>
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{tf2|suf=:es}} Identical to <tt>Tools/ToolsBlockBullets</tt>, but doesn't cut [[visleaf|visleaves]] {{en}}.
| {{tf2|suf=:es}} Idéntica a <tt>Tools/ToolsBlockBullets</tt>, pero no corta [[visleaf|visleaves]] {{en}}.
|- id="toolsblocksbullets_forcefield"
|- id="toolsblocksbullets_forcefield"
| [[Image:Toolsblockbullets.gif]]
| [[Image:Toolsblockbullets.gif]]
| <center>Blocks Bullets Forcefield</center>
| <center>Blocks Bullets Forcefield («Bloquea Balas Campo de Fuerza»)</center>
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{yes}}
|{{Yes|Sí}}
|{{yes}}
|{{Yes|Sí}}
|{{Yes | Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{Sin|suf=:es}} Identical to <tt>Tools/ToolsBlockBullets</tt>, but uses the "forcefield" [[$surfaceprop|surfaceprop]] {{en}}.
| {{Sin|suf=:es}} Idéntica a <tt>Tools/ToolsBlockBullets</tt>, pero usa el [[$surfaceprop|surfaceprop]] {{en}} "forcefield".
|- id="title"
|- id="title"
|{{tabletitle|Image}}
|{{tabletitle|Imagen}}
|{{tabletitle|Name}}
|{{tabletitle|Nombre}}
|{{tabletitle|Visible si <br /> [[world brush:es|sólido de mundo]]}}
|{{tabletitle|Visible si<br>[[world brush:es|sólido de mundo]]}}
|{{tabletitle|Casts shadows}}
|{{tabletitle|Hace sombras}}
|{{tabletitle|Cuts <br /> [[visleaf|VIS leaves]] {{en}}}}
|{{tabletitle|Corta<br>[[visleaf|VIS leaves]] {{en}}}}
|{{tabletitle|Blocks NPC [[LOS]] {{en}}}}
|{{tabletitle|Bloquea [[LOS|LDV]] {{en}} de los PNJ}}
|{{tabletitle|Solid to NPCs}}
|{{tabletitle|Sólida a PNJ}}
|{{tabletitle|Solid to player(s)}}
|{{tabletitle|Sólida a jugadores}}
|{{tabletitle|Solid to physics}}
|{{tabletitle|Sólida a físicas}}
|{{tabletitle|Solid to bullets}}
|{{tabletitle|Sólida a balas}}
|{{tabletitle|Usage / Notes}}
|{{tabletitle|Uso/Notas}}
|- id="nodrawroof"
|- id="nodrawroof"
|- id="toolinvisiblenonsolid"
|- id="toolinvisiblenonsolid"
| [[Image:Toolsinvisiblenonsolid.jpg]]
| [[Image:Toolsinvisiblenonsolid.jpg]]
| <center>Invisible<br />Non-Solid</center>
| <center>Invisible Non-Solid («Invisible No Sólido»)</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 335: Line 335:
| <center>Nodraw Roof</center>
| <center>Nodraw Roof</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but with a different texture name.
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but with a different texture name.
|- id="nodrawwood"
|- id="nodrawwood"
Line 347: Line 347:
| <center>Nodraw Wood</center>
| <center>Nodraw Wood</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make wood impact sounds when hit.
| {{css|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make wood impact sounds when hit.
|- id="nodrawstone"
|- id="nodrawstone"
Line 359: Line 359:
| <center>Nodraw Stone</center>
| <center>Nodraw Stone</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make stone impact sounds when hit.
| {{dmmm|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but will make stone impact sounds when hit.
Line 374: Line 374:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} A translucent Nodraw texture. Cannot be used to seal the map.
| {{dmmm|suf=:es}} A translucent Nodraw texture. Cannot be used to seal the map.
Line 384: Line 384:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} Identical to Nodraw but does not cast any shadows.
| {{dmmm|suf=:es}} Identical to Nodraw but does not cast any shadows.
Line 396: Line 396:
| <center>Nodraw Metal</center>
| <center>Nodraw Metal</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{l4d2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt> but with metal [[$surfaceprop|surfaceprop]] {{en}}, Does not show metal marks. You may want to use <tt>Tools/Invismetal</tt> instead.
| {{l4d2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt> but with metal [[$surfaceprop|surfaceprop]] {{en}}, Does not show metal marks. You may want to use <tt>Tools/Invismetal</tt> instead.
|- id="nodrawsurfaceprop"
|- id="nodrawsurfaceprop"
Line 409: Line 409:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{N/A}}
|{{N/A}}
| {{dmmm|suf=:es}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] {{en}} types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows.
| {{dmmm|suf=:es}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] {{en}} types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows.
Line 420: Line 420:
| <center>Nodraw Portalable</center>
| <center>Nodraw Portalable</center>
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes|Yes <br /> (No Marks)}}
|{{Yes|<br>(ninguna marca)}}
| {{portal2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but portals can be placed on this texture.
| {{portal2|suf=:es}} Identical to <tt>Tools/ToolsNodraw</tt>, but portals can be placed on this texture.
|- id="viscluster"
|- id="viscluster"
| [[Image:Tools_Viscluster.png|64px]]
| [[Image:Tools_Viscluster.png|64px]]
| <center>Viscluster</center>
| <center>Viscluster</center>
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 455: Line 455:
| [[Image:Tools_xogvolume.png|64px]]
| [[Image:Tools_xogvolume.png|64px]]
| <center>XOG Volume</center>
| <center>XOG Volume</center>
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 467: Line 467:
| [[Image:Tools_csm_volume.png]]
| [[Image:Tools_csm_volume.png]]
| <center>CSM Volume</center>
| <center>CSM Volume</center>
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
|{{No}}
|{{No}}
Line 483: Line 483:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
| {{bms|suf=:es}} A tool texture used for {{ent:es|color_correction_volume}}.
| {{bms|suf=:es}} A tool texture used for {{ent:es|color_correction_volume}}.
Line 495: Line 495:
|{{No}}
|{{No}}
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{Yes}}
|{{Yes|Sí}}
|{{No}}
|{{No}}
| {{bms|suf=:es}} A tool texture used for {{ent:es|trigger_soundscape}}.
| {{bms|suf=:es}} A tool texture used for {{ent:es|trigger_soundscape}}.

Revision as of 08:29, 7 July 2022

English (en)Español (es)Русский (ru)中文 (zh)Translate (Translate)
Other page tools
Que pone link aquí

Template:Translate in progress:es

Texturas de herramienta (en inglés, «tool textures») se usan, en parte largo por los herramientos pero a veces por el motor, para hacer tareas especiales. Pueden encontrarse fácilmente en Hammer por usar "tools/" como un filtro en el navegador de texturas English.

Cualquiera puede hacer su propia textura de herramienta por utilizar flags de material de compilar de mapa English, p.ej. %compilenonsolid 1 («compilar no sólido»), %compileDetail 1 («compilar de detalle») y %compilenodraw 1 («compilar de no dibujar») para una textura de herramienta que no es sólida, no corta visleafs English y es invisible.

Una %tooltexture también puede ajustarse que solo se ve en Hammer, mientras la $basetexture se ve en juego, pero las texturas de medida deben enviarse con la mapa o pueden no funcionan.

Template:Tip:es Template:Note:es Template:Note:es Template:Note:es

General

General: Común

Estas texturas de herramienta son disponibles en cada juego de Source.

Unos de estas texturas tienen usos especiales en unos juegos. Estas usos especiales se notan por tener el ícono del juego listado en la descripción. P.ej. Counter-Strike: Source,Counter-Strike: Global Offensive, serie Left 4 Deadserie Left 4 Dead, etc.

Imagen Nombre Visible si
sólido de mundo
Hace sombras Corta
VIS leaves English
Bloquea LDV English de PNJ Sólida a PNJ Sólida a jugadores Sólida a físicas Sólida a balas Uso / Notas
Toolsblack.gif
Black («Negro»)
Sí (marcas) Template:Confusion:es

Esta textura se usa frequentemente para sólidos que están muy lejos y son oscuro. No puede iluminarse por nada tipo de luz, pero sí se afecta por color de niebla.
Un ejemplo de su uso es en los fondos de espacio durante los monólogos de G-Man en Half-Life 2 Half-Life 2 o para edificios en bruto en el skybox 3D.
Usa UnlitGeneric en: Half-Life 2 Template:Portal2Series Alien Swarm
Usa LightmappedGeneric en: Counter-Strike seriesCounter-Strike series serie Left 4 Deadserie Left 4 Dead
Aunque en la mayoría de juegos, el sombreador diferente tiene no impacto, puede que tiene uso diferente en otros juegos. En eso caso, puede que Ud. quiere usar vgui/black en su lugar o hacer su mismo textura de herramientas.

Toolswhite.gif
White («Blanco»)
Sí (marcas) (en todos juegos desde Half-Life 2: Episode Two)

Idéntica a Tools/ToolsBlack, salvo en blanco.

Toolsblockbullets.gif
Block Bullets («Bloquear Balas»)
No No No
(ninguna marca)
Principalmente sólida a balas, pero también a los PNJ y a proyectizos físicas. Sin embargo, no bloquea todos projectizos. Proyectizos de PNJ, tal como la saliva ácido de obreras hormigas león, pueden pasar.

Para permitir a PNJ y su línea de visión pasar, cambie el sólido a una func_brush con su keyvalue "Solidity" ajustado a un estado sólido.
Counter-Strike: Global Offensive Use la variante blockbullets_cs, que correctamente bloquea balas incluso con 1 unidad de grosor.

Toolsinvisible.gif
Invisible
No No No No Sólido a los prop_physics, proyectizos, jugadores y PNJ. No sólida a balas.

Counter-Strike seriesCounter-Strike seriesTeam Fortress 2 También sólida a balas.

serie Left 4 Deadserie Left 4 Dead Smokers, Boomers and Spitters can attack you through it. Survivors stop being dragged towards smokers when touching a tools/invisible wall.
Pendiente: don´t have a good source (e.g., game files) for translations of L4D terms

Template:Confusion:es

Toolsladder.gif
Ladder («Escalera»)
No No No No Usado con func_ladder en la mayoría de juegos multijugadores (que tienen ellas).
Toolsnodraw.gif
Nodraw («Nodibuja»)
No
(ninguna marca)
No se dibuja en juego, sella fugas English y VRAD lo se saltea. Bloquea visibilidad si se usa en todas superficies del mismo sólido. Óptimamente, cada superficie que no puede verse durante jugar normal debe tener esta textura.
Portales de Portal puede colocársele, pero no en Portal 2. Use Nodraw Portalable en lugar de ella si desea este funcionamiento.

Template:Note:es Template:Note:es Template:Note:es

Toolsorigin.gif
Origin («Origen»)
N/A No No No No No No No Sobrante de GoldSrc GoldSrc, donde un sólido con esta textura se usaba para ajustar el origen de entidades rotativos. Todavía funciona en Source (se antepone al clavevalor de la entidad) pero ya no necesario. Cuando se pone afuera de una entidad de sólido, el compilador fallará con el error origin brushes not allowed in world. No disponible en todas ramas.
Toolsblocklos.gif
Block LOS («Bloquea LDV»)
No No No No No No No Bloquea la línea de visión de los PNJ English y botes English.
mat_wireframe 1/2 revela que, aunque esta textura no bloquea visleaves English, dibuja polígonos cruces, y en su mismo pueden impedir que el motor represente sólidos envueltos. Esto puede rodearse por transformar el sólido a una func_brush son su clavevalor Solidity puesto a un estado sólido. (Una func_brush de Bloquea LDV aún puede atravesarse en este estado.)
Toolsblocklight.gif
Block Light («Bloquea Luz»)
No No No No No No No Hace sombras artificialmente. Solamente usada en tiempo de compilar por VRAD English. No sella fugas English. Vea más usos aquí English.
Toolstrigger.gif
Trigger
No No No No No No No Usado por triggers English y func_visclusters.

General—Para juego particular

Estas texturas de herramienta solo son disponibles en juegos particulares del motor Source.

Imagen Nombre Visible si
sólido de mundo
Hace sombras Corta
VIS leaves English
Bloquea LDV English de PNJ Sólida a PNJ Sólida a jugadores Sólida a físicas Sólida a balas Uso / Notas
Toolsblack.gif
Black Cheap («Negro Económico»)

(marcas)
Portal 2 Idéntica a Tools/ToolsBlack; la sola diferencia es que esta usa el sombreador especial "black".
Garry's Mod tiene un repuesto que funciona en motores más mayores.
Pendiente: Buscar para más sobre el sombreador "black"
Toolsblack.gif
Black Nofog («Negro Ningunaniebla»)

(marcas)
Team Fortress 2serie Left 4 Deadserie Left 4 Dead Idéntica a Tools/ToolsBlack, pero ninguna niebla aparece delante de ella. Usa el sombreador UnlitGeneric.

Hereda City17 %keywords varias de City17 de Tools/ToolsBlack.

Toolsblack.gif
Black Noportal («Negro Ningunaportal»)

(marcas)
Portal 2 Idéntica a Tools/ToolsBlack. Parece que era destinada para una versión no portalable, pero esto ya es el caso con la textura normala en el juego final.
Toolsblack.gif
Black Noportal Nofog («Negro Ningunaportal Ningunaniebla»)

(marcas)
Portal 2 Idéntica a Tools/ToolsBlack, pero no representa niebla.
Toolsblack.gif
Black Noportal Skybox («Negro Ningunaportal de Skybox»)

(marcas)
Portal 2 Idéntica a Tools/ToolsBlack_Cheap.
Toolsblack.gif
Nolight («Ningunaluz»)

(marcas)
Alien Swarm Idéntica a Tools/ToolsBlack, pero se usa en lugar por alguna razón.
Toolsblack.gif
Black Arkane («Negro de Arkane»)
N/A Dark Messiah of Might and Magic Idéntica a Tools/ToolsBlack, pero se usa en lugar por alguna razón.
Toolswhite.gif
White Arkane («Blanco de Arkane»)
N/A Dark Messiah of Might and Magic Idéntica a Tools/ToolsWhite, pero se usa en lugar por alguna razón.
Toolsblockbullets.gif
Block Bullets 2 («Bloquea Balas 2»)
No No No No
(ninguna marca)
Team Fortress 2 Idéntica a Tools/ToolsBlockBullets, pero no corta visleaves English.
Toolsblockbullets.gif
Blocks Bullets Forcefield («Bloquea Balas Campo de Fuerza»)
No No No
(ninguna marca)
SiN Idéntica a Tools/ToolsBlockBullets, pero usa el surfaceprop English "forcefield".
Imagen Nombre Visible si
sólido de mundo
Hace sombras Corta
VIS leaves English
Bloquea LDV English de los PNJ Sólida a PNJ Sólida a jugadores Sólida a físicas Sólida a balas Uso/Notas
Toolsinvisiblenonsolid.jpg
Invisible Non-Solid («Invisible No Sólido»)
No No No No No SiN Not solid to anything, but blocks LOS.

Useful as a utility texture, like buttons you should be able to clip into.

Toolsnodraw.gif
Nodraw Roof
No
(ninguna marca)
Counter-Strike: Source Identical to Tools/ToolsNodraw, but with a different texture name.
Toolsnodraw.gif
Nodraw Wood
No
(ninguna marca)
Counter-Strike: Source Identical to Tools/ToolsNodraw, but will make wood impact sounds when hit.
Toolsnodraw.gif
Nodraw Stone
No N/A Dark Messiah of Might and Magic Identical to Tools/ToolsNodraw, but will make stone impact sounds when hit.
Toolsnodrawinvisible.jpg
Nodraw
Invisible
No No No No N/A Dark Messiah of Might and Magic A translucent Nodraw texture. Cannot be used to seal the map.
Toolsnodrawnoshadow.jpg
Nodraw
Noshadow
No No N/A Dark Messiah of Might and Magic Identical to Nodraw but does not cast any shadows.

Template:Confusion:es

Toolsnodraw metal.png
Nodraw Metal
No
(ninguna marca)
Left 4 Dead 2 Identical to Tools/ToolsNodraw but with metal surfaceprop English, Does not show metal marks. You may want to use Tools/Invismetal instead.
Toolsnodrawnoshadow.jpg
Nodraw Surfaceprop
No No N/A Dark Messiah of Might and Magic Seven, materials all identical to Tools/ToolsNodraw but using different surfaceprop English types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows.
Nodraw portalable.png
Nodraw Portalable
No
(ninguna marca)
Portal 2 Identical to Tools/ToolsNodraw, but portals can be placed on this texture.
Tools Viscluster.png
Viscluster
No No No No No No No Black Mesa Identical to Trigger, but used for func_viscluster.
Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves English
Blocks NPC LOS English Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Tools xogvolume.png
XOG Volume
No No No No No No No Black Mesa Identical to Trigger, but used for newxog_volume.
Tools csm volume.png
CSM Volume
No No No No No No No Black Mesa Identical to Trigger, but used for trigger_csm_volume.
Tools color correction.png
Color Correction
No No No No No Black Mesa A tool texture used for color_correction_volume.
Toolstrigger soundscape.png
Soundscape Trigger
No No No No No Black Mesa A tool texture used for trigger_soundscape.

Optimización

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsareaportal.gif
Areaportal
Yes No Yes No No No No No Use with areaportals (func_areaportals and func_areaportalwindows). Can be used with other brush entities, such as some triggers.
Toolshint.gif
Hint
No No Yes No No No No No Instructs VVIS to cut visleaves along this texture, but does nothing else.
Toolsskip.gif
Skip
No No No No No No No No Has no effect on anything. Skip faces are removed during compile, so a brush textured with Skip won't prevent leaks.

Useful in combination with Hint tool textures (to prevent the other sides from cutting vis) and as a tool in Hammer for grouping, moving and place-holding objects.

Toolsoccluder.gif
Occluder
Yes No No No No No No No Used only for the occluding sides of func_occluder entities.

Clips

Clips—Common

These tool textures are available in every source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike: Source,Counter-Strike: Global Offensive,serie Left 4 Deadserie Left 4 Dead, etc.).

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsclip.gif
Clip
No No No No Yes Yes No No Solid to players and NPCs but not other objects.

Source 2013 Also solid to item pickups like ammo packs but not dropped weapons.
Counter-Strike seriesCounter-Strike series Solid to dropped C4 English. Solid to hostages English in Counter-Strike: Source.
Counter-Strike: Global Offensive y Garry's Mod Feature clip brush textures with different material types: Concrete, Dirt, Glass, Grass, Gravel, Metal, Metal Sand Barrel, Metal Grate, Metal Vehicle, Plastic, Rubber, Rubber Tire, Sand, Tile, Wood, Wood Basket, Wood Crate.

See more about clip texture here.
Toolsnpcclip.gif
NPC Clip
No No No No No No No Solid to NPCs only.
Counter-Strike seriesCounter-Strike series Solid to bots. Not solid to hostages English.
serie Left 4 Deadserie Left 4 Dead Solid to infected only, but does not stop Smokers, Boomers and Spitters from attacking through it.
Toolsplayerclip.gif
Player Clip
No No No No No Yes No No Solid to players only.

Source 2013 Also solid to item pickups like ammo packs but not dropped weapons.
Counter-Strike: SourceCounter-Strike: Global Offensive Solid to players, bots (!), and dropped C4. Solid to hostages English in Counter-Strike: Source.
serie Left 4 Deadserie Left 4 Dead Solid to the survivors only.

Toolsplayercont.gif
Player Control Clip
Yes Yes Yes N/A Yes Yes Yes Yes
(Marks)
(eliminado desde Half-Life 2: Episode Two)(también en Garry's Mod)

This texture has to be tied to an entity to gain any special abilities, but what entity is not yet confirmed. Seems that it is necessary for func_vehicleclip. (See Player Clip above for the tool texture that restricts player movement.)

Clips—Game-Specific

These tool textures are only available in specific Source engine games.

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsgrenadeclip.png
Grenade Clip
No No No No No No Sólido a granadas No Counter-Strike: Global Offensive Solid to grenades only.
Toolsstairs.png
Stairs
No No No No No Yes No No INFRA Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°.
Toolsdroneclip.jpg
Drone Clip
No No No N/A N/A No No No Counter-Strike: Global Offensive Used to prevent drones getting stuck on complex geometry.
Toolsclip xenleavesversion.png
Clip Xen Leaves Version
No No Yes No Yes Yes Yes No Black Mesa A special clip used for clipping the leaves in Xen.

Sky and Fog

Sky and Fog—Common

These tool textures are available in every Source engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as Counter-Strike: Source,Counter-Strike: Global Offensive,serie Left 4 Deadserie Left 4 Dead, ect.).

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsfog.gif
Fog
Yes No Yes No Yes Yes Yes Yes
(Marks)
Confirmar:Does not seem to work?
(You can use this for func_smokevolume instead of the Trigger texture, but NOT for func_dustcloud.)
Toolsskybox.gif
Skybox
No No Yes Yes Yes Yes Yes Yes
(No Marks)
This texture is used to make 3D skyboxes. Casts light if there is a light_environment entity in the map.
Cannot be used in the same PVS as the toolsskybox2d tool textureTemplate:Why:es.
Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's generally better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area.
Toolsskybox2d.gif
2D Skybox
No No Yes Yes Yes Yes Yes Yes
(No Marks)
(en todos juegos desde Source 2007)

Used to make 2D skyboxes without displaying the 3D Skybox.
Casts light if there is a light_environment entity in the map. Template:Bug:es
Cannot be used in the same PVS as the toolsskybox tool texture.

Toolsskyfog.gif
SkyFog
No Yes Yes N/A N/A Yes N/A Yes
(Marks)
The SkyFog texture does not contain any properties. There is currently no existing corresponding Shader called "skyfog". (Generates error Error: Material "tools/toolsskyfog" uses unknown shader "SkyFog".)
Confirmar:Can it be fixed to function properly if its VMT settings are changed in the Source code and recompiled?
Fogvolume.jpg
Fog Volume
Yes No No No No No No No (en todos juegos desde Left 4 Dead)

Used in conjunction with multiple env_fog_controllers to change fog colours and densities in a level.
Fog inside its volume will not appear to have different atributes when viewed from outside its volume, as it globally changes the appearance of all fog across the map when entered.

Sky and Fog—Game-Specific

These tool textures are only available in specific Source engine games.

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsskybox nolight.jpg
Skybox
NoLight
No Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Skybox, but does not cast any light rays.Template:Tip:es

Miscellaneous

These are textures that have a special use, sometimes only seen in one single game.

Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Blockbomb.jpg
Block Bomb
No No Yes Yes Yes Yes Yes Yes Counter-Strike: Global Offensive Acts like Tools/ToolsInvisible. Possibly unimplemented.
L4d2-Climb versus.png
Climb
No No No No Yes Yes Yes No serie Left 4 Deadserie Left 4 Dead A ladder only for Infected. Not visible to Infected Players during Versus, but can be climbed on. Use Climb Versus Instead.

Could be used in areas blocked by func_playerinfected_clip where Player Infected cannot go to and should be unable to see a climbing spot, but the AI should be able to use it for hordes.

Climb alpha.png
Climb Alpha
Visible to Infected No No No Yes Yes Yes No serie Left 4 Deadserie Left 4 Dead Seemingly identical to Climb Versus. The only difference is that tools\climb_alpha.vmt uses $alphatest, while tools/climb_versus.vmt uses $additive.

This tool texture has so far never been used in an official campaigns.

L4d2-Climb versus.png
Climb Versus
Visible to Infected No No No Yes Yes Yes No serie Left 4 Deadserie Left 4 Dead A ladder only for infected. Must be used with func_ladder; otherwise, it will be ignored by the navigation mesh editor and Special infected (which do not require a navigation mesh to move).
Toolsdotted.png
Dotted
Yes No Yes No Yes Yes Yes Yes
(Marks)
A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility or cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way.
Toolsdynamicdifficulty.jpg
Dynamic Difficulty
Yes Yes Yes Yes Yes Yes Yes Yes
(Marks)
SiN Solid to grenades. Tied to the trigger_dynamic_difficulty entity for the game's difficulty system.
Tools func fishes.jpg
Func Fishes
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Used with the func_fishes entity to spawn fish inside of its volume.
Tools func leaves.jpg
Func Leaves
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Used with the func_leaves entity to spawn leaves particles inside its volume.
Toolsgray.jpg
Gray
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Purpose unknown; just a gray texture.
Toolsblack.gif
Hide
Yes No Yes No Yes Yes Yes Yes Black Mesa A gradient from transparent to black.

Counter-Strike: Global Offensive Has identical texture called cs_assault/assault_hide01.

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsinteractive.jpg
Interactive
No No No No Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_base_interaction brush entity to specify the only surfaces available for the player to interact with the entity.
Toolsinvisibledisplacement.gif
Invisible Displacement
No No No No Yes Yes Yes Depende de juego Light is not blocked by this texture, except in Counter-Strike: Global Offensive.

Despite being in the Materials/Tools folder, this is not a tool texture. It has no abilities. It is simply an invisible texture used for displacement clipping, where you make an invisible displacement instead of a clip brush because making intricate clip brushes is difficult.
Team Fortress 2 Uses $decal 1 and $surfaceprop "dirt".

Toolswhite.gif
Clear
Fully Translucent Depends on use Depends on use N/A Yes Yes Yes Depends on use serie Left 4 Deadserie Left 4 Dead Basic LightmappedGeneric that has no abilities other than being invisible.

Officially used like tools/invisibledisplacement for displacement clipping.
Has no VMT properties other than $alphatest 1.

Toolinvismetal.png
Invismetal
No No Yes No Yes Yes Yes No serie Left 4 Deadserie Left 4 Dead Invisible texture, with metal surface properties. English Simmilar to how Nodraw Metal should have worked.

Creates metal sparks when shot, but bullets pass through.
Does not seal maps.
Template:Tip:es

No Image
Locked
N/A N/A N/A N/A N/A N/A N/A N/A This is a special tool texture, intended to prevent VMEX from decompiling any maps using this custom tool texture. BSPSource ignores this, rendering it useless.

It does not really exist, as every user has to make their own, but it is listed here for completeness sake.

Toolsnoninteractive.jpg
Non-Interactive
No Yes Yes Yes Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_base_interaction brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity.
Toolsshiproom.jpg
Ship Room
Yes Yes Yes Yes Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_trigger_room brush entity to create several different rooms and special areas on the ship.
Tools vitrail light.jpg
Vitrail Light
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Purpose currently unknown, properly used with some type of brush entity.
Toolswarmlight.png
Warm Light
Yes Yes Yes Yes Yes Yes Yes Yes serie Left 4 Deadserie Left 4 Dead Basic UnlitGeneric texture that has no abilities.

Used with func_brush to make it non-solid and fade away when approached.
It being UnlitGeneric makes it seems as if it were glowing in a warm color, but is not listed in lights.rad, so it won't actually emit any light for VRAD to compile.
Only used in C8M2_Subway behind the three windows to the right of the entrance of the end map saferoom building, to simulate glowing light in a room.

Waterbounds.jpg
Waterbounds
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Used underwater when water meets the skybox.
Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolswrongway.png
WrongWay
Visible to Infected No Yes No Yes Yes Yes Yes
(No Marks)
serie Left 4 Deadserie Left 4 DeadCounter-Strike: Global Offensive Used to indicate the borders of the playable area.

Left 4 Dead Only visible to Infected players.
Left 4 Dead 2 No campaign uses this tool texture anymore. See L4D Level Design: Blocking the Infected Team for more info.
Counter-Strike: Global Offensive Used especially for the CS:GO/CS2 Wingman Wingman game mode. It has the same properties as WrongWay Timer.

Tip.pngConsejo:All Yes/No flags can be changed if applied to a func_brush.
Wrongway timer.png
WrongWay Timer
Doesn't work correctly No Yes No Yes Yes Yes Yes Counter-Strike: Global Offensive Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO/CS2 Retakes Retakes game mode. It is only visible to players that are close to the origin of the entity that this material is applied to (e.g., func_brush), achieved with the PlayerProximity material proxy.
Warning.pngAviso:Does not work as intended on world brushes and func_details as they have no origin: The $alpha is either equal to the $alpha of the closest functioning application of this material on screen or constant if there is none.

VR-Specific Tool Textures

Image Name Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Teleportclip.png
Teleport Clip
No No N/A No No Yes No No Half-Life: AlyxSteamVR Home Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands.
Confirmar:Does not appear to function in SteamVR Home.