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When distributing a map or mod, care must be taken to ensure that any custom content (sounds, materials, textures, models, etc.) is also distributed, or else players will have an unintended experience. | When distributing a map or mod, care must be taken to ensure that any custom content (sounds, materials, textures, models, etc.) is also distributed, or else players will have an unintended experience. | ||
* Missing materials/textures show up as a black-and-magenta checkerboard. | * Missing materials/textures show up as a black-and-magenta checkerboard (in {{cs2|3.1}}, shows up as black-and-red checkerboard that flashing, and {{hla|3.1}} shows up as red wireframe that flashes). | ||
* Missing models show up as red 3D text saying "Error" (in ''Portal 2'' the 3D Error text is a light blue) [[File:ERROR model example on background01.jpg|thumb|200px|Red "Errors" appear behind the camera on the Team Fortress 2 map "background01.bsp".]] | * Missing models show up as red 3D text saying "Error" (in ''Portal 2'' the 3D Error text is a light blue, in CS:GO since new updates shows up as big red box with ERROR text textured on it, and {{source2|3.1}} games like {{hla|3.1}} shows the text in orange color with slightly different font) [[File:ERROR model example on background01.jpg|thumb|200px|Red "Errors" appear behind the camera on the Team Fortress 2 map "background01.bsp".]] | ||
* Missing sounds are absent (in Portal 2, a missing sound is indicated by [[Dr. Isaac Kleiner|Dr. Kleiner]] saying "Oh, fiddlesticks. What now?") | * Missing sounds are absent (in Portal 2, a missing sound is indicated by [[Dr. Isaac Kleiner|Dr. Kleiner]] saying "Oh, fiddlesticks. What now?") | ||
* Missing particles (at least in Portal 2 and Team Fortress 2) appear as a spray of red X's. | * Missing particles (at least in Portal 2 and Team Fortress 2) appear as a spray of red X's. |
Revision as of 04:58, 10 April 2023


File:Missing textures example.png
An example of a missing textures checkerboard.
When distributing a map or mod, care must be taken to ensure that any custom content (sounds, materials, textures, models, etc.) is also distributed, or else players will have an unintended experience.
- Missing materials/textures show up as a black-and-magenta checkerboard (in Counter-Strike 2, shows up as black-and-red checkerboard that flashing, and Half-Life: Alyx shows up as red wireframe that flashes).
- Missing models show up as red 3D text saying "Error" (in Portal 2 the 3D Error text is a light blue, in CS:GO since new updates shows up as big red box with ERROR text textured on it, and Source 2 games like Half-Life: Alyx shows the text in orange color with slightly different font)
- Missing sounds are absent (in Portal 2, a missing sound is indicated by Dr. Kleiner saying "Oh, fiddlesticks. What now?")
- Missing particles (at least in Portal 2 and Team Fortress 2) appear as a spray of red X's.
If the missing contents shipped with the Source SDK, and are not custom creations, it is likely a problem with your game configuration. See Reset the Source SDK Game Configuration for more information.
Common Problems
One very common problem is when users see a black-and-magenta checkerboard "sheen" or reflection on surfaces. This is caused by a missing texture, generally due to missing cubemaps, which must be "built" in-game prior to distributing the map.